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Re: AI's too hard

Posted: 23 Oct 2009, 17:15
by AF
Build a wall of dragon teeth around your base and put lots of defences on the other side, the AI will not account for this wall and its units will walk into the wall then around and along it.

AIs are hopelessly unaware and incapable of handling simple cheap walls.

AIs that can exploit this to their benefit gain a lot, though so far its not as simple as randomly building them. NTai builds them in concentric rings around its base with small gaps at regular intervals, which makes attacking it on a hilly map an absolute pain, but it also means that getting units out of the base is problematic too.

Re: AI's too hard

Posted: 23 Oct 2009, 18:33
by 1v0ry_k1ng
I like to play the AI but more as a warm up for online play. I used to pile up a 1v4 KAI, RAI, AAI and NTAI VS me on comet to test out new build orders and methods- this way, their individual strengths covered eachothers weakness'

Re: AI's too hard

Posted: 24 Oct 2009, 03:00
by hughperkins
1v0ry_k1ng wrote:I like to play the AI but more as a warm up for online play. I used to pile up a 1v4 KAI, RAI, AAI and NTAI VS me on comet to test out new build orders and methods- this way, their individual strengths covered eachothers weakness'
You could take out four in one go :-O Whoa :-O

Re: AI's too hard

Posted: 24 Oct 2009, 11:58
by JohannesH
Can take on pretty much any number of AIs on a big enough map. Maybe on a small one too havent bothered to try... Well at least with commnap its ridiculously easy.