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Re: New tournament map: Ganymede V1

Posted: 12 Oct 2009, 18:08
by MidKnight
I like the large flat plain in the center, don't mess that up. :P
The terrain is a bit hard to catch, yes, but I see how you did it so that there is a fortified startpos on each side.
The last terrain render is prettier, but I'm afraid that if you do that it'll become too noisy and make it too hard to concentrate on the game.

PS: Make sure to include an AWESOME skybox with this. It'll be the difference between mediocre and epic. :wink:

Re: New tournament map: Ganymede V1

Posted: 12 Oct 2009, 18:31
by Beherith
Btw, does anyone know how to make a skybox from a flat image(its HUGE)?

Edit: nvm, figured it out, pretty cool :)

Re: New tournament map: Ganymede V1

Posted: 12 Oct 2009, 21:32
by MidKnight
:shock: :( :cry:

The 22mb jpg of comet...

...it's...

...gone!

Re: New tournament map: Ganymede V1

Posted: 12 Oct 2009, 22:32
by Beherith
Fixed the ccr jpeg.

Post of things to come....

Image

Re: New tournament map: Ganymede V1

Posted: 12 Oct 2009, 22:34
by SirMaverick
I like the one from first post and http://beherith.eat-peet.net/stuff/gany5.jpg

Re: New tournament map: Ganymede V1

Posted: 12 Oct 2009, 23:28
by BaNa
Beherith wrote:Fixed the ccr jpeg.

Post of things to come....

Image
what is that sex? Want NAO

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 00:28
by 1v0ry_k1ng
HOLY SHIT

THAT LOOKS AMAZING

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 00:50
by thesleepless
ZOMG! how much of that is playable area?

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 00:54
by hunterw
Beherith wrote:Fixed the ccr jpeg.

Post of things to come....

Image
aw yaeh 8)

keep it dark down by "sea level" like you have it here, and put gravity real low

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 01:13
by Beherith
Finished up the skybox, now its much darker, more in line with the asteroid.

Image

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 01:21
by hunterw
the chunky bits around the edges look especially fantastic

i think an asteroid FFA is necessary

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 01:26
by Beherith
Map itself is 16*16, with an approxx 8*8 play area.

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 01:38
by Argh
Maybe cut a few bits off entirely, and have them be "floating free"?

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 02:10
by Beherith
The illusion breaks once you have multiple asteroids. Right now the curvature of the asteroid makes you think it has a bottom side, but if I were to add another asteroid, you would see they cut off at the same place (voidwater) and it would ruin it. Also, physics dictate that two asteroids wont be floating close to each other for too long anyway.

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 02:24
by smoth
perhaps a few rock chunk model's floating out in the void?

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 02:44
by knorke
wow the asteroid is amazing :shock:
does it reflective water so the skybox gets reflected or how did you do this?

the cometcatcher style map looks good too, how much do the craters affect the gameplay? As in, are they blocking movement? Because I always thought of cc and xantherra (or similiar, that marsmap) as just being totally flat with metal everywhere, so a bit boring.

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 02:47
by Beherith
I used voidwater, which culls all terrain below water level, and made a custom skybox.
On ganymede, crater block vecs, but allow bots.

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 12:05
by 1v0ry_k1ng
if you could make a bigger version too so the playing space on the asteroid is like 12x12 or more that would be ace

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 15:42
by SirArtturi
Hehe. This is really great! very clever... But when we can play it? And yes, make it bigger and better with features and stuff! We know you can do it...

oh and... is the water nonpassable?

Re: New tournament map: Ganymede V1

Posted: 13 Oct 2009, 15:56
by Otherside
if he can get a 8*8 playable surface out of 16*16 and i dont think you can push it much bigger (whilst keeping it playable) if you want to keep the illusion.

a 12*12 play surface would be nice or a 16*16 though :P