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Re: CA needs models!
Posted: 26 Sep 2009, 07:48
by Saktoth
We can do the animation thats not a problem.
Can you texture?
We can talk you through anything you need.
This page includes tech specs for CA as well as design guidelines.
This one includes some notes on what we really need done, but dont feel constrained: work on what motivates you.
Re: CA needs models!
Posted: 27 Sep 2009, 03:14
by Wartender
what do you think?

(it's Wartender)
Re: CA needs models!
Posted: 27 Sep 2009, 13:52
by Saktoth
Saktoth wrote:We can do the animation thats not a problem.
Can you texture?
We can talk you through anything you need.
This page includes tech specs for CA as well as design guidelines.
This one includes some notes on what we really need done, but dont feel constrained: work on what motivates you.
Weird, did anyone else not see this post? It evaporated.
type /j #ca in the lobby, ask around, we're happy to help with whatever.
Re: CA needs models!
Posted: 27 Sep 2009, 14:19
by Licho
You should instead tell people to PM maackey .. joining ca seems contraproductive. It can be inhabited by trolls or people with conflicting ideas.
Re: CA needs models!
Posted: 27 Sep 2009, 16:48
by Saktoth
He wants to know -how- to make models for spring, asking around is the best way.
Re: CA needs models!
Posted: 30 Sep 2009, 01:38
by knorke
So, lets say I made a model. Would anybody be assed to uv-map it?
I could then try to texture, but ugly. I can uv-map too but slowly and someone with more experience would probally be like "oh oh oh thats so ineffective wtf man."
Re: CA needs models!
Posted: 30 Sep 2009, 01:45
by MidKnight
Practice makes perfect! Also, I personally dislike UVmapping, so the more good uvmappers around, the better!

Re: CA needs models!
Posted: 30 Sep 2009, 01:54
by KaiserJ
post the list of missing models here
Re: CA needs models!
Posted: 30 Sep 2009, 02:11
by Google_Frog
This List?
Units
Roach (I someone has done this)
Spy
Scarab
Light air transport
Cloaker bot
Hovercraft (thesleepless)
AA bot (I think someone has redone Crasher)
Sea
Sea Constructor
Scout Boat (laser and AA missile)
Corvette (two EMG turrets)
Sub (torpedoes)
Missile Destroyer (Two big horizontal arcing tracking missile launchers)
Cruiser (Various guns)
Buildings
Factories (Saktoth)
DDM (3dmodeler?)
Antinuke
Air repair pads
Tidal generator
Torpedo Launcher
Advanced Torpedo Launcher
Sonar Station (done, KingRaptor)
Adv Sonar Station
Tacnuke launcher.
Re: CA needs models!
Posted: 30 Sep 2009, 02:30
by MidKnight
Why tacnuke launcher? Also, don't nukes have to be redone, too?
Re: CA needs models!
Posted: 30 Sep 2009, 22:17
by Neddie
Considering I'm looking at a Roach texture right now, yes, somebody did the Roach.
Re: CA needs models!
Posted: 30 Sep 2009, 22:42
by knorke
I made a tidal generator thing. its standing on a pillar on the ocean ground. grid = water level.

the triangle thing rotates and thus kills all the dolphins.
should i continue? y/n
Re: CA needs models!
Posted: 30 Sep 2009, 23:06
by CarRepairer
knorke wrote:should i continue? y/n
No options for abort/retry/fail?

Re: CA needs models!
Posted: 30 Sep 2009, 23:24
by Pxtl
It's very simplistic. Is it for a mod with very simplistic models?
Re: CA needs models!
Posted: 01 Oct 2009, 00:21
by luckywaldo7
y
Assuming decent texture it already looks far better then the old 3do models.
Re: CA needs models!
Posted: 01 Oct 2009, 00:26
by Pxtl
luckywaldo7 wrote:y
Assuming decent texture it already looks far better then the old 3do models.
I just think the little center module thing could do with some greebles to give it character - and antenna, a big capacitor battery thing, stuff like that. The rest is obviously simple for functional reasons, but I look at it and can't see it being the size of a building.
Re: CA needs models!
Posted: 01 Oct 2009, 01:06
by knorke
weee OT sorry.
this is a real tidal generator thing:
http://www.freeearthenergy.com/SeaGen%2 ... erator.jpg
from above the water, not much is visible and does not look that large. The stuff like guardrails is probally just there so technicans can check it. Robots do not need this.
for example modern windmills do not have many greebles, they look like ipods:
http://education.nachi.org/images/uploa ... _final.jpg
spoiler:
i kept it simple so its easier to texture for me
Re: CA needs models!
Posted: 01 Oct 2009, 02:15
by ryanthomas
you mind if i help model some

Re: CA needs models!
Posted: 01 Oct 2009, 02:23
by Google_Frog
ryanthomas wrote:you mind if i help model some

Go ahead.
Apparently KR has made a new sonar station. I better update the list I but the middle of page 2 is a bad place (hint hint midknight, edit post.)
Re: CA needs models!
Posted: 01 Oct 2009, 03:07
by ryanthomas
Google_Frog wrote:Go ahead.
Apparently KR has made a new sonar station. I better update the list I but the middle of page 2 is a bad place (hint hint midknight, edit post.)
u have a art or picture of the units or building
