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Re: Air Raid preview
Posted: 11 Sep 2009, 19:23
by Gota
Autohosts?
Re: Air Raid preview
Posted: 11 Sep 2009, 19:58
by Regret
Pendrokar wrote:This won't be multiplayer player vs player right? Because AFAIK Regret's Mech Combat wansn't good for it because of high pings.
I failed with optimizations back then.
Re: Air Raid preview
Posted: 11 Sep 2009, 23:13
by KDR_11k
Pendrokar wrote:This won't be multiplayer player vs player right? Because AFAIK Regret's Mech Combat wansn't good for it because of high pings.
No, it's intended as players vs Gaia. You aim for the highscore while dodging missiles and flak fire.
Re: Air Raid preview
Posted: 12 Sep 2009, 17:43
by Warlord Zsinj
Will be cool to see some of this stuff implemented into other games too.
Re: Air Raid preview
Posted: 13 Sep 2009, 08:17
by Saktoth
Boooooo dogfights for gg.
Re: Air Raid preview
Posted: 13 Sep 2009, 08:45
by KDR_11k
Saktoth wrote:Boooooo dogfights for gg.
You can have dogfights with the NPC planes or you can stick players on different teams if you really want to fight them but I don't think it'd be much fun. The game quickly turns into a target rich environment where you have something to shoot at and something that shoots at you in every direction and you're busy dealing with flaks and missiles while keeping your combo going, a PvP dogfight just wouldn't have that.
Re: Air Raid V1.0
Posted: 13 Sep 2009, 16:49
by KDR_11k
It's released!
Details are in the first post.
Re: Air Raid V1.0
Posted: 13 Sep 2009, 16:56
by Auswaschbar
Controls are:
Mouse: Roll and tilt control
Left Mouse button: Fire the main gun
Middle Mouse Button: Select a new target for the missiles
Right Mouse Button: Launch the selected missile (if a target is available)
Mousewheel: Cycle through the missiles
Q and W: Rudder control
No joystick support?

Re: Air Raid V1.0
Posted: 13 Sep 2009, 17:11
by KDR_11k
Nope, does Spring even have that?
Also I'm aware that the controls take a lot of time to get used to.
Re: Air Raid V1.0
Posted: 13 Sep 2009, 17:13
by Auswaschbar
Re: Air Raid V1.0
Posted: 13 Sep 2009, 17:18
by imbaczek
awesome, also very hard. can i hope for inverted pitch control?
btw desperately needs music!
Re: Air Raid V1.01
Posted: 13 Sep 2009, 22:00
by KDR_11k
Okay, tried to fix the crashbug.
Yeah, it should have music but I can't even play the triangle.
Re: Air Raid V1.01
Posted: 13 Sep 2009, 22:42
by Auswaschbar
Controls are indeed weird.
Re: Air Raid V1.02
Posted: 14 Sep 2009, 02:07
by Neuralize
Pretty awesome, I'd like to see respawning as the next feature. Like maybe a .. click to look look around, click to start again, click to quit.
Re: Air Raid V1.02
Posted: 14 Sep 2009, 02:25
by Regret
Very awesome. All smooth and great when plating solo, though the controls are retarded, either invert (i.e make it rotate to the side of mouse movement) or include 4 keys.
Re: Air Raid V1.02
Posted: 14 Sep 2009, 08:13
by KDR_11k
Neuralize wrote:Pretty awesome, I'd like to see respawning as the next feature. Like maybe a .. click to look look around, click to start again, click to quit.
It's been on my list even before the release but I decided to draw the line somewhere and getting the basic SP gameplay down was that line.
Re: Air Raid V1.02
Posted: 14 Sep 2009, 10:50
by Forboding Angel
Regret wrote:Very awesome. All smooth and great when plating solo, though the controls are retarded, either invert (i.e make it rotate to the side of mouse movement) or include 4 keys.
Agreed, I can't fly this thing at all.
The game looks to be a lot of fun though. For whatever reason the plane seems really slow.
I would argue for making the ground targets 3x their current size and make the plane much faster.
Re: Air Raid V1.02
Posted: 14 Sep 2009, 11:59
by 1v0ry_k1ng
dling now :D
Re: Air Raid V1.02
Posted: 14 Sep 2009, 12:17
by 1v0ry_k1ng
this is utterly awesome, although extemely hard to control
however, any chance of an alternative switch target binding? my mouse only has 2 buttons.
also, it would be nice to have tags identifying convys like you get for other units and a distance indicator on each one
my other gripe was that enemy units are very very small- they could easily be twice the size and still be very difficult to see
might be cool to nab ba/ca aircraft boost trails and have some lups blur on the engine of the plane so it shows heat
I think the speed is just fine.
edit: I want playable wasps, hawks and flak :D
Re: Air Raid V1.02
Posted: 14 Sep 2009, 15:16
by manolo_
i used xpadder and it works nice