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Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 08 Sep 2009, 21:05
by Peet
Crysis has that.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 09 Sep 2009, 04:08
by Ashnal
manolo_ wrote:i want wet units, when they come out of the water there should be a thin film of water
Some guy wrote a mod for oblivion with a shader that does that.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 09 Sep 2009, 04:32
by MidKnight
the legend of zelda game for the wii did something similar with link's clothes.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 09 Sep 2009, 07:14
by Argh
Writing a "wet" shader isn't terribly hard- it'd just be a clear texture where you'd just do some normalmapped highlights and reflection, and keep it nearly transparent. Problem is that it'd probably look like poo, unless the objects were given a new projection. And it would involve drawing the Unit geometry all over again, which could get rather expensive, for such a minor effect.
An easier thing to do, by far, would be to show "drips" off the Pieces as a Unit emerged from water. I'll look at that, when I'm done with the stuff I'm working on, if I remember to.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 09 Sep 2009, 08:13
by Karotte
hm, ok so it would be possible, sorry
But Bumpmapping isn't a idear? Maby it could be cool for the map,unit and features.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 09 Sep 2009, 18:25
by Argh
We've had bumpmapping for some time now, actually.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 09 Sep 2009, 20:52
by Karotte
where, when, and can i use it (as normal player)
And ithink motion blur? It would be looks good
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 15 Sep 2009, 15:57
by Beherith
Your last version of precip breaks snow for me: nvidia 8800gt
Edit: I claim retardedy; i forgot to include the textures.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 15 Sep 2009, 19:57
by Argh
i forgot to include the textures.
I take it that it works OK now?
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 15 Sep 2009, 20:07
by Beherith
Yeah, works fine, thanks!
Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 15 Sep 2009, 20:19
by KaiserJ
ffffffffffffffffffffffffffff.
i thought of middle earth, then you made it
now my skullmap must be tossed.
STOP STEALING MY THOUGHTS!

Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 16 Sep 2009, 05:48
by hunterw
hehe cool
too bad most noobs play with viewradius of 60 and that skull will look like random polys

Re: Rain / Snow / Dust etc., with cheap GLSL.
Posted: 17 Sep 2009, 02:17
by Beherith
Since its textured and heightmapped, it looks decent; plus its a really tiny map.