Re: Real-time Replays during a game?
Posted: 25 Aug 2009, 02:52
Worst idea ever.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Yeah that would work; that is mostly a matter of someone having the time to implement it.mongus wrote: Appart, wouldnt this be a way to get players to "reconnect"?
i mean, send them the relpay of what happened since they disconnected and keep going from there (assuming the game has been paused for someone to reconnect).
Sure that has been discussed already, and its not that easy to do.
Simulates the whole game till the skip point.mongus wrote:doesnt the command /skip do this?
and if it does that.... well i never used it actually, but does it fast forward the hole simulation? i mean, it simulates the hole game till the skip point? or just "Jumps", and then, if jumping that way is possible, then "runnig the entire replay" is not an issue.