Re: Balanced Annihilation V7.00
Posted: 18 Aug 2009, 20:29
is attack aoe 3.1c still just for ba? as springdownloader said?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Feature, the SC dropship has no loading animation either.JAZCASH wrote:* Some have no loading & unloading animations. The units just disappear.
Engine pathing same as other units.JAZCASH wrote:*Their pathing scripts are fugly.
Feature, go play NOTA or something.JAZCASH wrote:*When some of them die with a com in, they die, but the com pops back out unharmed.
Never happens to me are you doing it wrongJAZCASH wrote:*They don't load and unload when you want them too. You spend ages smashing unload.
*They look fugly.
Hur i dont use levelers because i always play arm remove pls.JAZCASH wrote:*Nobody uses them anyway.
No, I wasn't.Andrej wrote:oh qq please were you that smurf in the lobby that said
he would troll the BA thread with this sort of stuff?
JAZCASH wrote:* Some have no loading & unloading animations. The units just disappear.
The what dropship? If you're talking about any of the air dropships then you clearly haven't played BA.Andrej wrote:Feature, the SC dropship has no loading animation either.
JAZCASH wrote:*Their pathing scripts are fugly.
Which is probably why they fail. The sea trans just barge themselves straight into the side of the land usually making them very hard to get unstuck.Andrej wrote:Engine pathing same as other units.
JAZCASH wrote:*When some of them die with a com in, they die, but the com pops back out unharmed.
A bug is not a feature. Go play BA or something.Andrej wrote:Feature, go play NOTA or something.
JAZCASH wrote:*They don't load and unload when you want them too. You spend ages smashing unload.
*They look fugly.
I'm afraid this happens to everybody I've spoken to on this issue. You're doing it wrong.Andrej wrote:Never happens to me are you doing it wrong![]()
JAZCASH wrote:*Nobody uses them anyway.
Andrej wrote:Hur i dont use levelers because i always play arm remove pls.
What defense is there left against Zippers other than your own held back force of the same? The main T2 fighting units do terribly against a large Zipper raid due to their high damage/slow ROF and slow movement. Vipers and Pitbulls chewed through them though with their high accuracy and rate of fire.TheFatController wrote:- Core Viper & Arm Pitbull energy cost increased 50%.
- Core Viper & Arm Pitbull damage and reload increased 25% (same dps, slightly lower ROF).
nah they're fine, I see people use them all timeJAZCASH wrote:Reasons to remove Hover/T2CoreBot/Shipyard transports:
* Some have no loading & unloading animations. The units just disappear.
*Their pathing scripts are fugly.
*When some of them die with a com in, they die, but the com pops back out unharmed.
*They don't load and unload when you want them too. You spend ages smashing unload.
*They look fugly.
*Nobody uses them anyway.
Yeh, they probably have big cannons and jetpacks in XTA...1v0ry_k1ng wrote:nah they're fine, I see people use them all timeJAZCASH wrote:Reasons to remove Hover/T2CoreBot/Shipyard transports:
* Some have no loading & unloading animations. The units just disappear.
*Their pathing scripts are fugly.
*When some of them die with a com in, they die, but the com pops back out unharmed.
*They don't load and unload when you want them too. You spend ages smashing unload.
*They look fugly.
*Nobody uses them anyway.
change nothing!
More info? Pretty sure they couldn't last time I checkedYokoZar wrote:Exploit: Torpedo bombers can attack land targets.
They can, but they miss their targets. The torpedos hit ground where they would normally go underwater.TheFatController wrote:More info? Pretty sure they couldn't last time I checkedYokoZar wrote:Exploit: Torpedo bombers can attack land targets.
I think they can be given forced attack ground orders. I saw a player using em like adv bombers and killing comms and stuff with them (they're way better)TheFatController wrote:More info? Pretty sure they couldn't last time I checkedYokoZar wrote:Exploit: Torpedo bombers can attack land targets.
-If you dont want to be combomed, don't compush (compushing gives you a huge advantage but you have a drawback if you play against descent players, you cannot keep degunning millions of tanks and in the same time complaing about combombs)mildarf wrote:this mod looks good!![]()
one question: does developers intend to make some changes about commbombing/commnapping in future versions of BA?
health of jeffy: 80- Arm Jeffy weapon damage reduced (50->35).
- Core Weasel weapon damage reduced (50->35).
you need 3 shoots to kill a jeffy : 90>80>60- Arm Jeffy weapon damage reduced (50->30).
- Core Weasel weapon damage reduced (50->30).
you need 2 shoots to kill a jeffy : 80>80>40- Arm Jeffy weapon damage reduced (50->40).
- Core Weasel weapon damage reduced (50->40).
tell me more plzJohannesH wrote:jeffy and weasel dmg suffer from laser falloff, so your calculations are not complete.