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Re: gui work
Posted: 13 May 2010, 00:19
by scifi
im necroing this thread
for posting a 2 year old work
quinda ironic heh but well if you wanna look check this video
the gui is there
http://www.youtube.com/watch?v=jAEH8mI7 ... re=related
i havent realy borthered looking into that gui for more than 2 years
so im not even sure if the mod i did it on even works due to the changes in mod info
but here it is
Re: gui work
Posted: 13 May 2010, 01:40
by Masse
How did I miss all this! I'm happy that you necroed it! Oh and keep up the good work it looks awesome!
Re: gui work
Posted: 13 May 2010, 02:36
by Petah
Caydr wrote:Looks cool. Remember that Spring players are very big fans of the interface being small(ish) and transparent though, it allows you to see more of the game. Also, people won't use it if it eats up too much CPU time.
Not true, we are just yet to find a good looking non transparent GUI
Re: gui work
Posted: 13 May 2010, 22:11
by scifi
thanks since i have not seen any good ui around i at least posted this to show that anyone can do it
btw cremsus beat me to it he has a nice looking gui coming up i checked his portfolio
and there is awesome stuff there
looks like a starcraft ui
Re: gui work
Posted: 13 May 2010, 23:35
by Masse
scifi wrote:thanks since i have not seen any good ui around i at least posted this to show that anyone can do it
btw cremsus beat me to it he has a nice looking gui coming up i checked his portfolio
and there is awesome stuff there
looks like a starcraft ui
He just designs stuff... That GUI is probably never coming to spring. And Damned would appreciate your talents

If interested pop a PM in my direction.
Re: gui work
Posted: 14 May 2010, 11:40
by bartvbl
Caydr wrote:Looks cool. Remember that Spring players are very big fans of the interface being small(ish) and transparent though, it allows you to see more of the game. Also, people won't use it if it eats up too much CPU time.
if the pixels were used for the game instead of the UI, then I wonder if a pretty much static UI will be more CPU hungry than a render of a part of the map
Re: gui work
Posted: 14 May 2010, 12:30
by zwzsg
I'm pretty sure the map is rendered on every pixel whether or not it's later hidden by the GUI.
Re: gui work
Posted: 17 May 2010, 17:25
by scifi
yes the map is rendered in full
and no it isnt that cpu demanding, it is as demanding as the normal gui, after all its just an image being showed.
i found a couple problems but smoth and KDR had fixed these a long while ago didnt bothered looking into it though to lazy
1- diferent resolutions, the gui didnt adapt to computers with dif resolutions
2- minimap and changeble map resolution from map to map
3- clock, adv player list and build bar location, also not friendly to dif computer resolution.
4- i made this in a junction between gadjets and widgets
(witch is pure fail ) as im parsing code from one way to the other,
5-due to the increased detail it can take a while to load
(this is easily fixed though)
these are easily fixed by smoths gundam code
NOTE: if anyone wants a nice pleasing simple gui, try talking to smoth about gundams gui
reasons:
1-simpler code
2-simpler texture, more clean and easy to spot
3-all of the above problems are fixed and work exelent
so the gui
is a whole piece in terms of texture ( i find this better to please graficaly)
it isnt a whole piece interms of code though