Re: Making a large tank unit in spring
Posted: 13 Aug 2009, 23:12
No. An ordinary flash tank is about that size maybe.Pendrokar wrote:Landkreuzer ?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
No. An ordinary flash tank is about that size maybe.Pendrokar wrote:Landkreuzer ?
Why else would I do it?neddiedrow wrote:I would like to note that you probably had more fun writing that post than a dozen of your normal ones, Caydr, so in a way you've done yourself a solid in interpreting my statement in such an extreme fashion.
There are two lines in the entire post that are readable. He comes in here with no concern how he puts himself across and asks how to program an AI. He talks about the same kind of superultramegaheavy that 14 year olds have been hacking together since 1997, not to mention that it would require complex scripting which would be the next thing he asks about. Or maybe he thinks scripting and AI are the same thing, I don't know.m4a1 wrote:provided, i have all of the textures and parts for a large tnak, how do i make it.
basically 3 duo main plasma cannons
4 anhilator cannons
4 missile sam launchers
4 long range mortars
8 laser cannons (HLM style)
4 vtol large missile launchers
How do i make an unit ai to effectively fight with all of the turrets.
Blackdutchie wrote:well, there's an easy way to tell, put it next to a tree.
kbots sure are tall.