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Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 05 Aug 2009, 18:36
by rattle
Not likely. I can navigate my way around a mod no problem, but know little of the inner workings of the Spring engine. I have no C++ knowledge and virtually no coding experience.
...but wants to do a frontend.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 05 Aug 2009, 20:37
by zwzsg
So what? Frontends can be done in plenty other languages than C++, and don't require any knowledge of the inner workings of the Spring engine.

Coding skills are not even necessary if you stick to reskinning Pxtl or Satirik's frontends.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 05 Aug 2009, 20:58
by 1v0ry_k1ng
Satirik wrote:vista style menu easy and nice (that's just an example)
Image

best would be to have that kind of menu with ingame backgrond and units moving etc
this is SHIT HOT
are nobody elses eyes working?
that menu plus video clips of ingame = incredible, ball busting win

do iiiit

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 07 Aug 2009, 00:48
by Auswaschbar
http://www.youtube.com/watch?v=lLi7XoehhOs
I thought I would just leave that here.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 07 Aug 2009, 01:02
by Nemo
Brilliant!

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 07 Aug 2009, 02:23
by Regret
Auswaschbar wrote:http://www.youtube.com/watch?v=lLi7XoehhOs
I thought I would just leave that here.
Please make it support windowed mode.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 07 Aug 2009, 03:46
by REVENGE
FLOZi wrote:Looks like photoshop v1.0 work from the 90's.
Ah, found it finally.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 07 Aug 2009, 03:47
by REVENGE
These implementations are all starting to look decent. I say have an api or even lua, and then let people choose and pick.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 07 Aug 2009, 04:39
by SinbadEV
as zwzsg has demonstrated partially, you can boot spring into a LUA menu... do this and EVERYTHING you want and have discussed could be possible (suggest a special sub-mod+small-map with deform turned off, spawning units who simply walk across the background... map could even be spinny, harking back to the old TA days (providing it doesn't make us ill))

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 08 Aug 2009, 20:08
by SeanHeron
Wow, Auswaschbar, that looks great! Be awesome if that were in the next release!

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 08 Aug 2009, 20:20
by Jazcash
FLOZi wrote:Looks like photoshop v1.0 work from the 90's.
This.

Also, multicolored elements just don't do it in terms of the professional factor.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 09 Aug 2009, 08:13
by Noruas
How hard would it be to make the spring menu also have a section for viewing the screenshots it has taken from other games and such.

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 09 Aug 2009, 21:42
by smoth
Auswaschbar wrote:http://www.youtube.com/watch?v=lLi7XoehhOs
I thought I would just leave that here.
Is that in spring.exe, IMA SEXZOR YOUR FACE!

Re: Announcing Project D-FENS! (Frontend GUI)

Posted: 10 Aug 2009, 03:19
by overkill
That looks pretty cool. Good work, keep going. :P