Page 2 of 2

Re: widget request: auto dgun

Posted: 03 Aug 2009, 12:15
by Regret
Forboding Angel wrote:The concept of the dgun is kind of retarded anyway. It would be much more useful to remove the dgun and the pew pew laser and replace it all with a short range superpwered anni laser with a 1 sec recharge. The downside is that you lose the ability to kill lines of stuff. The upside is that you can kill low flying aircraft easily and you don't have to micro your comm.

The fact that you have to manually aim your dgun isn't really a feature...

Moreso a necessary limitation so that the AI doesn't cause you to dgun everything you own.

Even better idea. Dgun doesn't damage friendly units and fires automagically. Set com to return fire if you prefer old behavior. The fact that the dgun destroys any building wreckage is also not a feature. Cause if you're really hard up you might actually need to dgun your own factory to kill that flashtank, at the very least it would be nice to be able to reclaim the dead fac and not be totally fucked.

I just don't care for the dgun idea. It was novel in 1997, but it's just annoying now because there are so many other ways to accomplish the same thing.
I'm guessing you're just raging due to failing horribly a few times in some game with DGun involved. But still:

DGun is a weapon that can kill anything but has to be used with thought put into it. Which is a fair trade considering how fragile the commander is and how short-ranged DGun is.

It certainly is a feature in many games on Spring, with every quirk it has.

Re: widget request: auto dgun

Posted: 03 Aug 2009, 12:46
by Otherside
obvious troll thread is obvious

Re: widget request: auto dgun

Posted: 03 Aug 2009, 14:57
by Forboding Angel
Regret wrote: I'm guessing you're just raging due to failing horribly a few times in some game with DGun involved. But still:

DGun is a weapon that can kill anything but has to be used with thought put into it. Which is a fair trade considering how fragile the commander is and how short-ranged DGun is.

It certainly is a feature in many games on Spring, with every quirk it has.
What? Gramma, duz yous uze it?!?

What I'm saying is that the WAY the dgun is IMPLEMENTED is SILLY by TODAY'S standards, compared to most modern RTS games.

Me saying this doesn't mean I've ever had any trouble using the dgun, it's just and observation. Obvious troll was obvious.

Re: widget request: auto dgun

Posted: 03 Aug 2009, 15:09
by Regret
Forboding Angel wrote:What? Gramma, duz yous uze it?!?
?
Forboding Angel wrote:What I'm saying is that the WAY the dgun is IMPLEMENTED is SILLY by TODAY'S standards, compared to most modern RTS games.
Most modern RTS games are dumbed down to the point where they have no depth whatsoever.
Forboding Angel wrote:Me saying this doesn't mean I've ever had any trouble using the dgun, it's just and observation. Obvious troll was obvious.
Your observation is wrong. As are your statements that DGun mechanics are not features.

Re: widget request: auto dgun

Posted: 04 Aug 2009, 12:43
by dizekat
I sometimes enable auto-dgun-up for transports. Generally helps against ally comm-napping, the only problem is not forgetting to disable it otherwise. It only dguns transports, and in rare case someone gives you a transport it may be rather annoying.

I'm waiting for a post of someone accusing me of ruining the game by stopping ally commnap...

Re: widget request: auto dgun

Posted: 04 Aug 2009, 14:07
by TheFatController
dizekat wrote:I'm waiting for a post of someone accusing me of ruining the game by stopping ally commnap...
Image

Re: widget request: auto dgun

Posted: 04 Aug 2009, 14:09
by TheFatController
On a serious note I did waste an afternoon working out exactly where the dgun will land for the modified attack AoE embedded within BA, combined with the dgun assist widget which is (only roughly) accurate at showing where to shoot you could make a pretty good auto dgun which avoided allies by hammering these together.

I might try it sometime when I get bored but I really prefer dgunning myself (I do prefer to play this game as a game and some things are just less fun if you automate them!)

Re: widget request: auto dgun

Posted: 04 Aug 2009, 14:52
by AF
Look at the dgunning AIs in NTai and AAI. Some of you will remember that with enough meddling and calculation a commander can dgun a hawk and other fast aircraft flying at full pelt.

Re: widget request: auto dgun

Posted: 04 Aug 2009, 21:10
by dizekat
AF wrote:Look at the dgunning AIs in NTai and AAI. Some of you will remember that with enough meddling and calculation a commander can dgun a hawk and other fast aircraft flying at full pelt.
don't hawks fly too high?

Re: widget request: auto dgun

Posted: 05 Aug 2009, 01:16
by 1v0ry_k1ng
AF wrote:Look at the dgunning AIs in NTai and AAI. Some of you will remember that with enough meddling and calculation a commander can dgun a hawk and other fast aircraft flying at full pelt.
I remember, although it sure was system hungry

Re: widget request: auto dgun

Posted: 06 Aug 2009, 16:38
by Spawn_Retard
Forboding Angel wrote:The concept of the dgun is kind of retarded anyway. It would be much more useful to remove the dgun and the pew pew laser and replace it all with a short range superpwered anni laser with a 1 sec recharge. The downside is that you lose the ability to kill lines of stuff. The upside is that you can kill low flying aircraft easily and you don't have to micro your comm.

The fact that you have to manually aim your dgun isn't really a feature...

Moreso a necessary limitation so that the AI doesn't cause you to dgun everything you own.

Even better idea. Dgun doesn't damage friendly units and fires automagically. Set com to return fire if you prefer old behavior. The fact that the dgun destroys any building wreckage is also not a feature. Cause if you're really hard up you might actually need to dgun your own factory to kill that flashtank, at the very least it would be nice to be able to reclaim the dead fac and not be totally fucked.

I just don't care for the dgun idea. It was novel in 1997, but it's just annoying now because there are so many other ways to accomplish the same thing.

GTFO, manual aiming is a feature for sure.