Re: Flying Radar Jammers
Posted: 01 Aug 2009, 02:39
I just tested flying radar jammers, they change core vs arm balance to much, suggest more bombers and AA fightrers instead.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
If you want to build two labs for one tactical idea.JohannesH wrote:Then use it.[TS]Lollocide wrote:A flying jammer that only jams while stationary would be good
(Hint: Transports can unload units)
That would be mad, too easy to make jammer-chain/tunnel since they stealth and jam at the same time.[TS]Lollocide wrote:A flying jammer that only jams while stationary would be good, but only as a t2 unit and only if it can cloak (While stationary).
It would be useful unit for creating small jammer path quickly.
Also, make that uberunit as weak as piss, so if it did get noticed it would die.