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Re: Mod idea based on a fun GBA game.

Posted: 17 Aug 2009, 06:37
by aegis
23" 1920x1080 and 24" 1920x1200 (same pixel sizes), 20/40 vision, no squinting involved.

Re: Mod idea based on a fun GBA game.

Posted: 17 Aug 2009, 07:10
by jK
lurker wrote:If you need to squint to read that you desperately need a new screen.
It's a problem of IE, for some reason the font size can become really small with it.
So it is either problem of IE to process the css or it's just Opera with its minFontSize (iirc default 10), which prevent this.

Re: Mod idea based on a fun GBA game.

Posted: 17 Aug 2009, 14:55
by Sheekel
lurker wrote:Interactive particles? Please explain what you want better.
I think he wants to use billboard sprites in place of 3D models.

Re: Mod idea based on a fun GBA game.

Posted: 17 Aug 2009, 15:05
by lurker
I guess, though he kind of asked for the opposite of that. You can do sprite units if you want to, JLHack.

Re: Mod idea based on a fun GBA game.

Posted: 17 Aug 2009, 17:37
by Sheekel
Hmm, another possibility? Maybe requires too much engine work?

http://www.youtube.com/watch?v=l05HgqQbUs4

http://www.antisphere.com/Research/Volu ... boards.php

Re: Mod idea based on a fun GBA game.

Posted: 18 Aug 2009, 00:35
by JLHack7
lurker wrote:Interactive particles? Please explain what you want better.
Particle being a 2d object (i.e. sprite)
Interactive being you can click it or hover over it as though it were a unit or feature (example: We could have an HQ sprite rather than going through the trouble of modeling it)
jK wrote:
lurker wrote:If you need to squint to read that you desperately need a new screen.
It's a problem of IE, for some reason the font size can become really small with it.
So it is either problem of IE to process the css or it's just Opera with its minFontSize (iirc default 10), which prevent this.
I use FireFox for the most part
lurker wrote:I guess, though he kind of asked for the opposite of that. You can do sprite units if you want to, JLHack.
So how do you make non COB units?

Re: Mod idea based on a fun GBA game.

Posted: 18 Aug 2009, 03:08
by Neddie
You can certainly make sprites. If you need any more artwork in that form, I might be able to contribute if I finish a few of my present projects.

Re: Mod idea based on a fun GBA game.

Posted: 18 Aug 2009, 21:42
by JLHack7
neddiedrow wrote:You can certainly make sprites. If you need any more artwork in that form, I might be able to contribute if I finish a few of my present projects.
No I mean literally what do I put in the file that goes in unitdefs (.fbi file or whatever) that basically tells spring to not use a COB

Re: Mod idea based on a fun GBA game.

Posted: 19 Aug 2009, 02:28
by lurker
Why do you want that? You can make a cob that does nothing if you want, anyway.

Re: Mod idea based on a fun GBA game.

Posted: 19 Aug 2009, 13:42
by JLHack7
lurker wrote:Why do you want that? You can make a cob that does nothing if you want, anyway.
that works too.
I just wanna know how. I haven't got as much experience with this stuff as others, but I learn quick with practice.

The question is, how do I get it to stick a sprite on the unit?

Re: Mod idea based on a fun GBA game.

Posted: 04 Sep 2009, 03:37
by JLHack7
Woah, it's been a while.
Sorry for dissapearing, I was moving into college for my freshman year.

Now I'm all set, so I think I can get back on this.

Status: Once I get it sorted with Argh, I think we can just use Merc Squad's code, turning Score into CO Power.

Also: Bumpage.
PS: Is it a double post if the previous post was over a week ago?

Offtopic rant: I have Jake's theme from AWDS stuck in my head.
Last night, I successfully emulated Fire Emblem Radiant Dawn.
I have an external PC Tablet setup so that I can play AWDS and FERD like it was a real DS touchscreen, except its a lot bigger.
When I made the previous post in this thread, a few weeks ago, Sasha's theme was stuck in my head...

It is possible that I may be obsessed with games by Intelligent Systems. It's just a possibility though...

Re: Mod idea based on a fun GBA game.

Posted: 04 Sep 2009, 17:25
by Sheekel
Are you still looking for model/texture help?

Re: Mod idea based on a fun GBA game.

Posted: 04 Sep 2009, 18:33
by JLHack7
Sheekel wrote:Are you still looking for model/texture help?
at the moment first thing that needs doing is the CO power gauge, then we'll make some units and add COs for factions.