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Re: Commbombing
Posted: 15 Jul 2009, 02:12
by Jazcash
Don't get me wrong, I think Comnapping is awesome. I have 0 problems with this. Especially with Regret because he uses skill to pull it off most of the time. Either by being sneaky or by forcing him to Dgun ground units.
Re: Commbombing
Posted: 15 Jul 2009, 15:57
by TradeMark
com ends doesnt really matter on FFA games where you can rez 5 coms and combomb everyone, it just makes it easier to kill people by combombing if its com ends...
and on team games com ends sucks when one ally dies, game is almost over then... depends on team size though.
com ends is good for 1v1 or FFA where you cant rez coms...
Re: Commbombing
Posted: 15 Jul 2009, 20:07
by NOiZE
perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
Re: Commbombing
Posted: 15 Jul 2009, 20:19
by Jazcash
NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
A commanders soul can never be destroyed!
Re: Commbombing
Posted: 15 Jul 2009, 21:27
by Pxtl
NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
FWIW I'd totally be in favour of that.
Re: Commbombing
Posted: 16 Jul 2009, 00:09
by TradeMark
yeah shouldnt be able to rez them...
Re: Commbombing
Posted: 16 Jul 2009, 00:21
by Regret
mod option it to default off so it doesn't disturb teamgame balance and allows for better ffas?
Re: Commbombing
Posted: 16 Jul 2009, 10:09
by Wombat
Pxtl wrote:NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
FWIW I'd totally be in favour of that.
tell it to all teching noobs (like half of team)... and their teammates at front who can easly lose com
Re: Commbombing
Posted: 19 Jul 2009, 00:03
by REVENGE
Someone wrote:tell it to all teching noobs (like half of team)... and their teammates at front who can easly lose com
Pay attention now Wombie.
Re: Commbombing
Posted: 19 Jul 2009, 04:19
by eyu100
I saw some games with PYB where they comnapped moving coms. They said it had always been possible (even in OTA), so I tried it in a test game. I was in fact able to comnap moving coms. Does anyone know if turning (dancing) coms can be napped?
Re: Commbombing
Posted: 19 Jul 2009, 04:47
by Niobium
eyu100 wrote:Does anyone know if turning (dancing) coms can be napped?
Extremely difficult to nap, possible if they turn slowly or a transport comes in on the right angle at the right time. Though also the most micro intensive dodging
Re: Commbombing
Posted: 19 Jul 2009, 09:01
by REVENGE
TFC, why not make a gadget to fix the resurrection problem temporarily?
Re: Commbombing
Posted: 19 Jul 2009, 17:37
by bOHeLi
why not a slower moving trans, when a com is in it?
comnapping would be still possible but combombs could be more effectively defended with less aa and/or wouldnt be so devastating because the bomb didnt reach the target ...
guys with no aa deserve the bomb.
Re: Commbombing
Posted: 19 Jul 2009, 17:42
by Jazcash
bOHeLi wrote:why not a slower moving trans, when a com is in it?
This is logical. The heavier the unit, the slower the trans moves.
Re: Commbombing
Posted: 19 Jul 2009, 17:49
by Regret
bOHeLi wrote:why not a slower moving trans, when a com is in it?
No dumbing down of the game for newbies.
Re: Commbombing
Posted: 19 Jul 2009, 17:52
by Jazcash
Regrets Com is the heaviest of all Coms.
Re: Commbombing
Posted: 20 Jul 2009, 10:09
by Gertkane
guys with no aa deserve the bomb.
This is why i say Y to combombs.
Only thing i would say that maybe should be changed is that a com should get a bit closer to another for the other one to fail. Like at 50% range of what it kills another com now, make the other one have around 1hp. This would mean it would still keep its point as a stalemate ender - porc centers would still get leveled and the other comm would be out of action for a little while but would still keep the game going (i.e. that redlined com can form a quick defence line further down the road).
Sup womb
Re: Commbombing
Posted: 20 Jul 2009, 10:29
by Wombat
hi
Re: Commbombing
Posted: 21 Jul 2009, 16:26
by mildarf
Make comm can be air-transported only by t2 transport - and no commbombing

Re: Commbombing
Posted: 22 Jul 2009, 02:55
by TheFatController
NOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
This would be a cool mod option, noted for next release
