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Re: buff peewee
Posted: 16 Jul 2009, 02:01
by JohannesH
Constant mass spamming of ak/pw very early would be totally gay.
Think of it also the other way, they cost quite few m for their effect? Spam them when you hit m stall. Ak spam is not that rare thing to see even late in the game.
Re: buff peewee
Posted: 16 Jul 2009, 03:01
by Jazcash
Tbh, 1 Riot > 100 Ak's/Pw's

Re: buff peewee
Posted: 17 Jul 2009, 09:15
by MR.D
Pewee should not chain explode and damage anything next to it, same with all light units such as Fleas and AK.
When something that small dies, it shouldn't be hurting anything next to it.
Either way.. Pewee kicks the $#!+ out of AK's, and can even chew up Gators if they can rush in close.
Re: buff peewee
Posted: 19 Jul 2009, 00:07
by REVENGE
+1 to what IK said. The units are fine, they need an ecost mcost adjustment.
Uh Mr.D, your thinking is correct, but making said change would have far greater effect than I think you are anticipating.
Re: buff peewee
Posted: 19 Jul 2009, 00:09
by REVENGE
JohannesH wrote:Constant mass spamming of ak/pw very early would be totally gay.
Think of it also the other way, they cost quite few m for their effect? Spam them when you hit m stall. Ak spam is not that rare thing to see even late in the game.
LOL HEY I CAN SPAM 1000000000 KROW WITH MY 10 ADVPHUSION BUT I CHOOSE TO SPAM 1000000000000 AK INSTEAD LOL
Re: buff peewee
Posted: 20 Jul 2009, 02:58
by [TS]Lollocide
screw that noise, I'm probably the only person who spams ak's/fleas because of their lovely shrapnel effect on units downfield of their death. Their guns are useless against anything and their armor is worse than useless, so spam that walkin', scoutin', explodin' shrapnel bomb!
Re: buff peewee
Posted: 20 Jul 2009, 12:40
by hunterw
dont change anything pls they are pretty balanced