Re: Pacman!
Posted: 02 Jun 2009, 15:34
Lag would be an issue for a game like Bomberman or any other "arcade" game. A turn-based game like Scorched Earth or some card-game would be better. Maybe Rampart.
Good idea. I think I'll do this. I'll start with just betting on teams.TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.
I hope that by now the "Pacman" name and concept isn't owned by any company anymore. If it still is, then there is something wrong with copyright laws.function widget:GetInfo()
return {
name = "Pacman",
desc = "Pacman!",
author = "zwzsg",
date = "May 20th, 2009",
license = "Public Domain",
version = "2",
layer = 0,
enabled = true
}
end
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
IMO BA is already too micro intensive so having pacman overlayed onto the map will only help players focus on the more fun parts of game play rather than more boring tasks.flop wrote:I'm really getting sick of all the widgets that can give you advantages. Not everyone has these widgets, imo widgets like these should be locked from mods, especially BA.
Best idea ever guys I'm not going to let Car forget that he just pretty much promised us all he would make thisCarRepairer wrote:Good idea. I think I'll do this. I'll start with just betting on teams.TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.
Good because I completely forgot, got a bunch of different things on my plate. Remind me often!Gedanken wrote:Best idea ever guys I'm not going to let Car forget that he just pretty much promised us all he would make thisCarRepairer wrote:Good idea. I think I'll do this. I'll start with just betting on teams.TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.
The spec with the most points at the end wins.