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Re: Pacman!

Posted: 02 Jun 2009, 15:34
by Pxtl
Lag would be an issue for a game like Bomberman or any other "arcade" game. A turn-based game like Scorched Earth or some card-game would be better. Maybe Rampart.

Re: Pacman!

Posted: 02 Jun 2009, 17:28
by TheFatController
You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.

The spec with the most points at the end wins.

Re: Pacman!

Posted: 02 Jun 2009, 17:40
by Pxtl
Oooh... but how do you figure odds? Each additional bet per-unit has worse returns?

Re: Pacman!

Posted: 02 Jun 2009, 17:48
by CarRepairer
TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.

The spec with the most points at the end wins.
Good idea. I think I'll do this. I'll start with just betting on teams.

Re: Pacman!

Posted: 02 Jun 2009, 17:52
by TheFatController
Well it would end up being a bit micro intensive (ie swapping between units you estimate will be successful) and the spec with the best judgment wins, i'd guess weightings like x2 for mobile units etc would work well.

Re: Pacman!

Posted: 02 Jun 2009, 21:13
by zwzsg
Better version!

Re: Pacman!

Posted: 02 Jun 2009, 22:02
by smoth
z, can I include this in gundam so specs can have something random to play with?

Re: Pacman!

Posted: 02 Jun 2009, 22:28
by zwzsg
function widget:GetInfo()
return {
name = "Pacman",
desc = "Pacman!",
author = "zwzsg",
date = "May 20th, 2009",
license = "Public Domain",
version = "2",
layer = 0,
enabled = true
}
end
I hope that by now the "Pacman" name and concept isn't owned by any company anymore. If it still is, then there is something wrong with copyright laws.

Re: Pacman!

Posted: 02 Jun 2009, 22:30
by BaNa
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs
manolo_ wrote:bomberman for specs

quoted for awesome

Re: Pacman!

Posted: 02 Jun 2009, 22:40
by Pxtl
Imagine bomberman with a quarter-second lag between your actions and their effects.

Re: Pacman!

Posted: 02 Jun 2009, 23:13
by smoth
well I wanted to ask out of respect z.

Re: Pacman!

Posted: 02 Jun 2009, 23:36
by zwzsg
I know, thanks for asking, and yes you can.

But would it fit? I'd like to suggest to remake the graphics into prettier and more gundamy ones. But because of historical reasons, there's many part of my code that stopped making any sense, like the way I "translate" level strings, or the offsets, or ..., so even if works now, the whole thing should be rewritten from the ground up, in a sensible way, before attempting to improve it.

Re: Pacman!

Posted: 03 Jun 2009, 01:09
by Neddie
GBC/GG emulators in Lua.

Re: Pacman!

Posted: 03 Jun 2009, 22:50
by zwzsg

Re: Pacman!

Posted: 04 Jun 2009, 00:06
by flop
I'm really getting sick of all the widgets that can give you advantages. Not everyone has these widgets, imo widgets like these should be locked from mods, especially BA.

Re: Pacman!

Posted: 04 Jun 2009, 09:11
by TheFatController
flop wrote:I'm really getting sick of all the widgets that can give you advantages. Not everyone has these widgets, imo widgets like these should be locked from mods, especially BA.
IMO BA is already too micro intensive so having pacman overlayed onto the map will only help players focus on the more fun parts of game play rather than more boring tasks.

Re: Pacman!

Posted: 04 Jun 2009, 19:13
by Gedanken
Yeah you may as well just have made a widget that plays the game for us. This is the death of micro in BA

Re: Pacman!

Posted: 11 Jun 2009, 10:22
by Gedanken
CarRepairer wrote:
TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.

The spec with the most points at the end wins.
Good idea. I think I'll do this. I'll start with just betting on teams.
Best idea ever guys I'm not going to let Car forget that he just pretty much promised us all he would make this 8)

Re: Pacman!

Posted: 11 Jun 2009, 15:22
by Gota
There is micro?

Re: Pacman!

Posted: 11 Jun 2009, 18:42
by CarRepairer
Gedanken wrote:
CarRepairer wrote:
TheFatController wrote:You could have some kind of little gambling game where specs tagged a unit and gained points when the unit gained exp and lost points when it died, you can only select one unit and can change the selection anytime.

The spec with the most points at the end wins.
Good idea. I think I'll do this. I'll start with just betting on teams.
Best idea ever guys I'm not going to let Car forget that he just pretty much promised us all he would make this 8)
Good because I completely forgot, got a bunch of different things on my plate. Remind me often!