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Re: Screenshots
Posted: 03 Jun 2009, 01:01
by Neddie
My point being that some difference makes sense, not that the particular numbers did.
It's built like romantic mecha designs the world over - vulnerable.
Re: Screenshots
Posted: 16 Jun 2009, 06:25
by MidKnight
Otherside wrote:normals are not set up properly and midknight just smothed it with soft edges
Stop deluding people. The normals are fine. It's the smoothing that is the problem. someone tell me how to get working smoothing groups into spring and I will! this is the reason the HLT and milo look so lopsided!
Re: Screenshots
Posted: 16 Jun 2009, 06:30
by thesleepless
MidKnight wrote:Otherside wrote:normals are not set up properly and midknight just smothed it with soft edges
Stop deluding people. The normals are fine. It's the smoothing that is the problem. someone tell me how to get working smoothing groups into spring and I will! this is the reason the HLT and milo look so lopsided!
sorry, but smothing groups control vertex normals, so yes it is a problem with the normals which is caused by the smoothing groups. blender has an edge split modifier which breaks sharp edges into two separated edges. could try that.
Re: Screenshots
Posted: 16 Jun 2009, 09:21
by DavetheBrave
luckywaldo7 wrote:Who cares about balance... the people want pictures!
where is he when you need him
Re: Screenshots
Posted: 18 Jun 2009, 20:46
by overkill
There he is. Far to easy.
I AM DISSAPOINT