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Re: .:FataMorgana:. new map

Posted: 29 May 2009, 09:31
by SirArtturi
And! Use .smd to find out good height and water levels!
Recompiling isn't really hard job to do. If I'd ask you to re-texture it, it would be more annoying...

Couple changes to compilation and that's it!(water level and higher compression) Minor changes and your map is better!

Re: .:FataMorgana:. new map

Posted: 29 May 2009, 18:19
by luckywaldo7
I've played this a couple times now and I think it plays very well. The metal is spread out so you can't porc a high yield spot but you have to keep your forces fluid. It also gives a lot of possibilities for using amphs and hovers without letting them dominate the game. And it doesn't kill my eyesight like hunters does :-)

Overall nice job, excellent ffa map

Re: .:FataMorganaV2:. new map

Posted: 03 Jan 2010, 18:31
by Gota
A 7 way FFA made for CarRepairer.

http://spring.jobjol.nl/show_file.php?id=2084

Image

Image



Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.