Here is infolog:
LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Mopar\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft (build 7600)
Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz; 2047MB RAM, 4094MB pagefile
OS: 32bit native mode
Using read-write data directory: D:\Games\Spring\
Scanning: D:\Games\Spring\maps
Scanning: D:\Games\Spring\base
Scanning: D:\Games\Spring\mods
Scanning: D:\Games\Spring\packages
Video mode set to 1280 x 800 / 32 bit
SpringApp::InitWindow(): 4293650385 ms
[ 0] SDL: 1.2.10
[ 0] GL: 3.1.0
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 8800 GT/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] CPreGame(): 177 ms
[ 0] Starting demo recording
[ 0] Skirmish AI (AAI) for team 0 is no Lua AI
[ 0] Using map Lowland_Crossing_TNM01-V4.smf
[ 0] Recording demo demos/local_20090906_162234_Lowland_Crossing_TNM01-V4_0.80.4.sdf
[ 0] Using script Commanders
[ 0] Using mod XTA 9.585
[ 0] Using mod archive XTAPEV9585.sdz
[ 0] Became player 0 (team 1, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Loading sounds: 9 ms
[ 0] Camera and mouse: 225 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] WARNING: removed core_mkrogoth unitDef, missing model file (core_mkrogoth.3do)
[ 0] WARNING: removed nuclear_missilex3 weaponDef, missing model
[ 0] Loading all definitions: 1.536000
[ 0] Loading defs: 1576 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 16
[ 0] Loading weapon definitions
[ 0] Sound: WAV file sounds/WASP1.wav has data length 291939 greater than actual data length 29374
[ 0] Sound: WAV file sounds/rockhit.wav has data length 291939 greater than actual data length 19514
[ 0] Sound: WAV file sounds/ionbeam.wav has data length 1252024692 greater than actual data length 215714
[ 0] Could not load sound from weapon def: 0
[ 0] Could not load sound from weapon def: corcomhit
[ 0] Could not load sound from weapon def: 0
[ 0] Could not load sound from weapon def: 0
[ 0] Loading unit definitions
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: too many unit categories 33 missed level10
[ 0] WARNING: too many unit categories 34 missed ctrl_c
[ 0] WARNING: too many unit categories 35 missed energy
[ 0] WARNING: too many unit categories 36 missed carry
[ 0] WARNING: too many unit categories 37 missed antisub
[ 0] WARNING: too many unit categories 38 missed all
[ 0] WARNING: too many unit categories 39 missed core
[ 0] WARNING: too many unit categories 40 missed phib
[ 0] WARNING: too many unit categories 41 missed defensive
[ 0] WARNING: too many unit categories 42 missed metal
[ 0] WARNING: too many unit categories 43 missed mine
[ 0] WARNING: too many unit categories 44 missed kamikaze
[ 0] WARNING: too many unit categories 45 missed ctrl_m
[ 0] WARNING: too many unit categories 46 missed ctrl_s
[ 0] WARNING: too many unit categories 47 missed storage
[ 0] WARNING: too many unit categories 48 missed jam
[ 0] WARNING: too many unit categories 49 missed ctrl_n
[ 0] WARNING: Couldn't find a MoveClass named boats4 (used in UnitDef: arm_fibber)
[ 0] WARNING: too many unit categories 50 missed rad
[ 0] WARNING: too many unit categories 51 missed ctrl_j
[ 0] WARNING: too many unit categories 52 missed stealth
[ 0] WARNING: too many unit categories 53 missed spy
[ 0] WARNING: too many unit categories 54 missed extractor
[ 0] WARNING: too many unit categories 55 missed tll
[ 0] WARNING: too many unit categories 56 missed bomb
[ 0] WARNING: too many unit categories 57 missed ctrl_u
[ 0] Could not load sound from unit def: hovsmof1
[ 0] WARNING: too many unit categories 58 missed paral
[ 0] WARNING: too many unit categories 59 missed armspid
[ 0] WARNING: too many unit categories 60 missed category=core
[ 0] WARNING: too many unit categories 61 missed notland
[ 0] WARNING: too many unit categories 62 missed minelayer
[ 0] WARNING: too many unit categories 63 missed ctrl_x
[ 0] WARNING: too many unit categories 64 missed fort
[ 0] WARNING: too many unit categories 65 missed mobile
[ 0] WARNING: too many unit categories 66 missed ctrl_k
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: removed the "arm_fibber" entry from the "arm_adv_shipyard" build menu
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\Lowland_Crossing_TNM01-V4.1437412824.pe.zip
[ 0] Analyzing map accessibility [8]
[ 0] Block offset: 0 of 3072 (size

[ 0] Block offset: 1000 of 3072 (size

[ 0] Block offset: 2000 of 3072 (size

[ 0] Block offset: 3000 of 3072 (size

[ 0] Path cost: 0 of 3072 (size

[ 0] Path cost: 1000 of 3072 (size

[ 0] Path cost: 2000 of 3072 (size

[ 0] Path cost: 3000 of 3072 (size

[ 0] Writing path data file...
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\Lowland_Crossing_TNM01-V4.1437412848.pe2.zip
[ 0] Analyzing map accessibility [32]
[ 0] Block offset: 0 of 192 (size 32)
[ 0] Path cost: 0 of 192 (size 32)
[ 0] Writing path data file...
[ 0] Pathing data checksum: 431a9dc0
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/commoption.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_buildspeed.lua
[ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf1 = LuaRules/Gadgets/unit_disable_buildoptions.lua
[ 0] gf1 = LuaRules/Gadgets/unit_estall_disable.lua
[ 0] gf1 = LuaRules/Gadgets/unit_health_upgrade.lua
[ 0] gf1 = LuaRules/Gadgets/unit_jumpjets.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_refuel.lua
[ 0] gf1 = LuaRules/Gadgets/unit_stealth.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/commoption.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_buildspeed.lua
[ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf2 = LuaRules/Gadgets/unit_disable_buildoptions.lua
[ 0] gf2 = LuaRules/Gadgets/unit_estall_disable.lua
[ 0] gf2 = LuaRules/Gadgets/unit_health_upgrade.lua
[ 0] gf2 = LuaRules/Gadgets/unit_jumpjets.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_refuel.lua
[ 0] gf2 = LuaRules/Gadgets/unit_stealth.lua
[ 0] Loaded gadget: CobButton <unit_cobbutton.lua>
[ 0] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
[ 0] Loaded gadget: Health Upgrade <unit_health_upgrade.lua>
[ 0] Loaded gadget: Jumpjets <unit_jumpjets.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: Production Rate <unit_buildspeed.lua>
[ 0] Loaded gadget: Repair Pad <unit_refuel.lua>
[ 0] Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Bad stealth unit type: arm_fibber
[ 0] Loaded gadget: UnitStealth <unit_stealth.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: Commander Options <commoption.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/commoption.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_buildspeed.lua
[ 0] gf1 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf1 = LuaRules/Gadgets/unit_disable_buildoptions.lua
[ 0] gf1 = LuaRules/Gadgets/unit_estall_disable.lua
[ 0] gf1 = LuaRules/Gadgets/unit_health_upgrade.lua
[ 0] gf1 = LuaRules/Gadgets/unit_jumpjets.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_refuel.lua
[ 0] gf1 = LuaRules/Gadgets/unit_stealth.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/commoption.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_buildspeed.lua
[ 0] gf2 = LuaRules/Gadgets/unit_cobbutton.lua
[ 0] gf2 = LuaRules/Gadgets/unit_disable_buildoptions.lua
[ 0] gf2 = LuaRules/Gadgets/unit_estall_disable.lua
[ 0] gf2 = LuaRules/Gadgets/unit_health_upgrade.lua
[ 0] gf2 = LuaRules/Gadgets/unit_jumpjets.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_refuel.lua
[ 0] gf2 = LuaRules/Gadgets/unit_stealth.lua
[ 0] Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Loaded gadget: UnitStealth <unit_stealth.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: Commander Options <commoption.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: HealthBars - XTA <unit_healthbars_xta.lua>
[ 0] Loaded widget from user: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: BuildETA - XTA <gui_build_eta_xta.lua>
[ 0] Loaded widget from user: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from user: Defense Range <gui_defenseRange.lua>
[ 0] Loaded widget from user: Display DPS <gui_display_dps.lua>
[ 0] Loaded widget from mod: DontMove - XTA <unit_dontmove_xta.lua>
[ 0] Loaded widget from user: Pause Screen <gui_pauseScreen.lua>
[ 0] Loaded widget from user: Easy Facing <gui_easyFacing.lua>
[ 0] Loaded widget from mod: ReclaimInfo - XTA <gui_reclaiminfo_xta.lua>
[ 0] Loaded widget from user: Ghost Radar <unit_ghostRadar.lua>
[ 0] Loaded widget from user: UnitGroups v5.1 <gui_unitgroups5_1.lua>
[ 0] Loaded widget from mod: UnitGroups v5.1 - XTA <gui_unitgroups5_1_xta.lua>
[ 0] Loaded widget from mod: Start Point Remover - XTA <init_start_point_remover_xta.lua>
[ 0] Loaded widget from mod: Attack AoE - Xta <gui_attack_aoe_xta.lua>
[ 0] UpdateWidgetCallIn: bad name: TweakKeyPress
[ 0] UpdateWidgetCallIn: bad name: TweakKeyRelease
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Loaded widget from user: IceUI <gui_IceUI.lua>
[ 0] Loaded widget from mod: Select n Center! - XTA <gui_center_n_select_xta.lua>
[ 0] Loaded widget from user: CustomFormations2 <unit_customformations2.lua>
[ 0] Loaded widget from mod: CustomFormations2 - XTA <unit_customformations2_xta.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[ 0] Build date/time: Aug 30 2009 17:55:49
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] GameID: 3755a34aa3da3524f202ba8697174d8b
[ 0] Player Player (auto)-paused the game for letting Skirmish AI AAI initialize for controlling team 0. The game is auto-unpaused as soon as the AI is ready.
[ 0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x68d8cd9e
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x77300000 ntdll
[ 0] 0x75790000 kernel32
[ 0] 0x756b0000 KERNELBASE
[ 0] 0x10000000 DevIL
[ 0] 0x77250000 MSVCRT
[ 0] 0x002d0000 ILU
[ 0] 0x76d60000 ADVAPI32
[ 0] 0x76b40000 sechost
[ 0] 0x76cb0000 RPCRT4
[ 0] 0x6f520000 GLU32
[ 0] 0x6f450000 OPENGL32
[ 0] 0x77200000 GDI32
[ 0] 0x76830000 USER32
[ 0] 0x77450000 LPK
[ 0] 0x77160000 USP10
[ 0] 0x6f360000 DDRAW
[ 0] 0x6f5b0000 DCIMAN32
[ 0] 0x76600000 SETUPAPI
[ 0] 0x75680000 CFGMGR32
[ 0] 0x767a0000 OLEAUT32
[ 0] 0x76900000 ole32
[ 0] 0x75700000 DEVOBJ
[ 0] 0x73db0000 dwmapi
[ 0] 0x76c80000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x75870000 SHELL32
[ 0] 0x77100000 SHLWAPI
[ 0] 0x75750000 WS2_32
[ 0] 0x76b30000 NSI
[ 0] 0x6e940000 libgcc_s_dw2-1
[ 0] 0x002f0000 SDL
[ 0] 0x71c60000 WINMM
[ 0] 0x7c340000 MSVCR71
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x6ed80000 glew32
[ 0] 0x6b180000 vorbisfile
[ 0] 0x63e00000 vorbis
[ 0] 0x00340000 ogg
[ 0] 0x00360000 OpenAL32
[ 0] 0x77460000 IMM32
[ 0] 0x76a60000 MSCTF
[ 0] 0x6c1b0000 avgrsstx
[ 0] 0x75450000 profapi
[ 0] 0x740a0000 uxtheme
[ 0] 0x753e0000 CRYPTBASE
[ 0] 0x69500000 nvoglv32
[ 0] 0x74200000 MMDevAPI
[ 0] 0x74100000 PROPSYS
[ 0] 0x6f7f0000 wdmaud
[ 0] 0x6f7e0000 ksuser
[ 0] 0x745b0000 AVRT
[ 0] 0x6f7a0000 AUDIOSES
[ 0] 0x6f790000 msacm32
[ 0] 0x6f770000 MSACM32
[ 0] 0x6f760000 midimap
[ 0] 0x6f840000 dsound
[ 0] 0x74260000 POWRPROF
[ 0] 0x76bf0000 CLBCatQ
[ 0] 0x07c20000 wrap_oal
[ 0] 0x74e00000 mswsock
[ 0] 0x74f00000 wship6
[ 0] 0x61a40000 AIInterface
[ 0] 0x68d80000 SkirmishAI
[ 0] 0x6d520000 dbghelp
[ 0] Stacktrace:
[ 0] (0) D:\Games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x68D8CD9E]
[ 0] (1) D:\Games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x68D97058]
[ 0] (2) D:\Games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x22a92) [0x68DBA542]
[ 0] (3) D:\Games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(handleEvent+0xda) [0x68D9751A]
[ 0] (4) D:\Games\Spring\spring.exe [0x00843386]
[ 0] (5) D:\Games\Spring\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getTag+0xbbca) [0x00860A3A]
[ 0] (6) D:\Games\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x25fe) [0x0087290E]
[ 0] (7) D:\Games\Spring\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getTag+0xd5eb) [0x0086245B]
[ 0] (8) D:\Games\Spring\spring.exe [0x00480A07]
[ 0] (9) D:\Games\Spring\spring.exe [0x00403A87]
[ 0] (10) D:\Games\Spring\spring.exe [0x0042190F]
[ 0] (11) D:\Games\Spring\spring.exe [0x00423C1C]
[ 0] (12) D:\Games\Spring\spring.exe [0x007EE81A]
[ 0] (13) D:\Games\Spring\spring.exe [0x007F56F7]
[ 0] (14) D:\Games\Spring\spring.exe [0x007ED68B]
[ 0] (15) D:\Games\Spring\spring.exe [0x007EDB31]
[ 0] (16) D:\Games\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x35c8) [0x008738D8]
[ 0] (17) D:\Games\Spring\spring.exe [0x0040124B]
[ 0] (18) D:\Games\Spring\spring.exe [0x004012B8]
[ 0] (19) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x757E1174]
[ 0] (20) C:\Windows\SYSTEM32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x7735B3F5]
[ 0] (21) C:\Windows\SYSTEM32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x7735B3C8]
As soon as a game starts using AAI 0.90 Spring 080.4 ctd's (crashes to desktop).. I have checked .cfg's and they look good...
Any suggestions appreciated...
PS: this happens on every map and XTA mod & BA modi I have tested so far...