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Posted: 18 Aug 2005, 10:00
by FireCrack
Some one else crashed when a comm died, i'd say this is related to the nuke bug. Mabye somthing is odd wiht the nuke effect.
Posted: 18 Aug 2005, 11:31
by Neuralize
Yeah, I hit some guys Comm with a lot of mines. (Don't ask how it all worked out.) But it totally crashed the host's game.
Posted: 18 Aug 2005, 12:04
by jcnossen
I'd say just really big explosions, I've once crashed a network game by putting a lot of mines on core prime, these weren't even nuke mines.
Posted: 19 Aug 2005, 10:17
by PauloMorfeo
Zaphod wrote:I'd say just really big explosions, I've once crashed a network game by putting a lot of mines on core prime, these weren't even nuke mines.
Mine, it broke sync with everyone as soon as the mines blew up. I hate mines

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Posted: 19 Aug 2005, 11:08
by sopel39
two things which seems to be bug:
1. when i transported krogoth with a plane, this transport plane was destroyed and game crashed
2. when i detonated a shipyard with a ship on it, the game crashed.
Thanks for coding
//
i can't see menu icons names ( attack, patrol etc ) with Radeon 9200
Posted: 21 Aug 2005, 10:54
by FireCrack
Reclaiming a triton causes the game to crash.
Posted: 21 Aug 2005, 19:48
by zwzsg
When there is an y in the yardmap, in old TA convention it means "always open". Spring understand it as always closed. So units are unable to exit some third party factories. And when a unit stay blocked into a factory, seld-D-ing the factory cause the engine to crash.