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Re: .:Sheva:. new map V2

Posted: 25 May 2009, 18:44
by Gota
This map was made for CAR he asked hovers kbot and vehicle to be viable so can't do mountains...

Re: .:Sheva:. new map V2

Posted: 25 May 2009, 23:24
by daan 79
Do impasseble with some kind of feature placed?
Iron cable's so ppl espect it as a nonpassible mountain.
Heavy radiation level where units die entering the zone?
Ofcourse there should be a unit that would overcome it.

Re: .:Sheva:. new map V2

Posted: 26 May 2009, 05:03
by 1v0ry_k1ng
basic, just wanted to say, the water is hawt

also, its pretty fun map

gj

Re: .:Sheva:. new map V2

Posted: 26 May 2009, 05:09
by Gota
Credit goes to behe i think cause i practically pulled the water settings from "dworld" or was it "mearth".

Re: .:Sheva:. new map V2

Posted: 26 May 2009, 10:36
by SirArtturi
Well, actually by impassable I was meaning mountains not passable by vechs or kbots. In other words very steep mountains like in Charlie in the hills. And this was just a feeling/idea that came from looking the map...