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Re: King of the Hill - CA

Posted: 06 May 2009, 22:28
by Noruas
How hard would it be to push the cart?

Re: King of the Hill - CA

Posted: 07 May 2009, 01:04
by Acidd_UK
That would be sweet

Re: King of the Hill - CA

Posted: 08 May 2009, 11:59
by Licho
Rewritten it to this (exprimentally):

* any unit, except owl, can be used to capture the hill
* if there are 2 teams at once, timer is paused
* if you eliminate all enemy units, timer is reset
* support for multiple boxes(hills). Treated as one distributed area -> you have to hold at least one, but if enemy controls the other, its contested.

Re: King of the Hill - CA

Posted: 08 May 2009, 12:15
by imbaczek
Licho wrote: * support for multiple boxes(hills). Treated as one distributed area -> you have to hold at least one, but if enemy controls the other, its contested.
make it majority vote for box control.

Re: King of the Hill - CA

Posted: 09 May 2009, 05:44
by Alchemist
Fixes.....

Code: Select all

- All mines blocked from acquiring control.
- Added grace period (min 0, def 2, max 5) while active no team can capture a box.
- Fixed format on text. (4:3 becomes 4:03)
- When hill becomes contested, color goes back to white.

Re: King of the Hill - CA

Posted: 09 May 2009, 18:34
by Licho
Even with fixed modoptions it spams errors when hill is contested now. Check it out.

Re: King of the Hill - CA

Posted: 10 May 2009, 06:10
by Alchemist
fixed... silly typos D: