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Re: King of the Hill v2

Posted: 02 May 2009, 18:15
by kburts
i really like the box colors and the countdown timer


thanks again!

Re: King of the Hill v2

Posted: 04 May 2009, 01:16
by det
Any luck in committing this to the CA SVN Alchemist?

Re: King of the Hill v2

Posted: 04 May 2009, 01:40
by kburts
i found a maybe good map... ternion

Re: King of the Hill v2

Posted: 04 May 2009, 05:25
by Jasper1984
Very cool, really changes gameplay, and like its simplicity(it is as it should be.)

Minor bug: time sometimes displayed just outside screen.

Suggestion: combine with coop.

Re: King of the Hill v2

Posted: 04 May 2009, 06:03
by SalamancanMango
I like the mod, can't wait to try out some new strats. :D

Re: King of the Hill v2

Posted: 04 May 2009, 06:06
by LittleStar
Enjoyable!

But the timer needs to be more clear.... or is it just my LUA?
I think there needs to be a ban on cloacking units on the hill......

GL!

Re: King of the Hill v2

Posted: 04 May 2009, 06:25
by kburts
LittleStar wrote:Enjoyable!

I think there needs to be a ban on cloacking units on the hill......
oooooh, but that's one of the main points.... :P

...but in all honesty, it's not to difficult to find the cloaked guys...

Re: King of the Hill v2

Posted: 04 May 2009, 08:35
by Raptor
#1: KotH rocks.
I don't think I'd play much other games anymore if it there always were a KotH server open.

#2: regarding the cloaked units.... they can be gamedeciding.
If you are in the last minute and everyone starts rushing the hill hard - and you just manage to get the KotH killed off and theres like 30 secounds left - you just might not find that last cloaked cam.

Not sure if banning cloaked units on the kill is the best solution, but its the only one I can imagine now.
Though maybe its a problem that'll fix itself once people get used to KotH and they'll know that they need 1-2 minutes to search for cams after killing the old King.

Re: King of the Hill v2

Posted: 04 May 2009, 21:12
by smartie
This mod is really really fun

cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras :-)

Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.

Re: King of the Hill v2

Posted: 05 May 2009, 15:23
by Raptor
smartie wrote:This mod is really really fun

cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras :-)
True, but if you take the hill in the last few secounds (so, basically - too late) then you wont be able to find the cams.
Though its genereally a good idea to take the hill about 2 minutes before time runs out.

I once hit the zone with a core nuke at 0:30, had cans and freakers coming too to fortificate it.... but the timer continued D:
Apparently DT-turrets can survive a direct hit from a core nuke. ffs.
smartie wrote:Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.
100% Agreed, thats a great idea! Maybe a sound effect at 5 minutes too, since thats basically when you've gotta start your offensive.

Re: King of the Hill v2 - BA

Posted: 05 May 2009, 16:04
by TheFatController
This should be integrated into the next BA with any luck as soon as i've managed to test it thoroughly.

Re: King of the Hill v2 - BA

Posted: 06 May 2009, 01:11
by kburts
TheFatController wrote:This should be integrated into the next BA with any luck as soon as i've managed to test it thoroughly.
yaaaay! because it's difficult getting people to play with...

Re: King of the Hill v2 - BA

Posted: 15 May 2009, 13:52
by bibim
I've set up a KOTH dedicated autohost: Spads5

Re: King of the Hill v2 - BA

Posted: 15 May 2009, 21:31
by kburts
bibim wrote:I've set up a KOTH dedicated autohost: Spads5
this is awesome thanks so much!