Re: hammer/thud change revert?
Posted: 23 Apr 2009, 18:41
flop, while I have no doubts you could beat me 1v1 on a map of my choice, can you honestly say thuds/hammers got used nearly as much as rockos on a map like brazilian?
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you are right lots of games end before hammers and thuds are used, usually on brazillian you start with rockos because of the low metal cost and later in the game when you have tons of metal and can make lots of units you switch to mass hammers or thuds because of the uneffectiveness of large numbers or rockos. a long brazillian game will almost always have hammers or thuds built in large numbers at some point. can you honestly say that liche gets used as much as flash tanks on comet? just because something is not used as often as another unit doesnt mean its bad. hammers and thuds were good units, and are still good units, but better.BaNa wrote:flop, while I have no doubts you could beat me 1v1 on a map of my choice, can you honestly say thuds/hammers got used nearly as much as rockos on a map like brazilian?
More range would have been much worse than the reload change, since they already have more hp and more dps than storms.[TS]Lollocide wrote:I think the new Thuds/etc are op'ed, the previous version ones could have used abit more range, but increasing anything else breaks them.
Prolly true, I don't use storms enough to warrent a comment there, but in any case, thuds really didn't need changing before but they could use a debuff now, probably in range. significantly.TheFatController wrote:More range would have been much worse than the reload change, since they already have more hp and more dps than storms.[TS]Lollocide wrote:I think the new Thuds/etc are op'ed, the previous version ones could have used abit more range, but increasing anything else breaks them.
but the thud/hammer is one of the THREE combat units avaliable to core kbots, it has to be viable for frontal assault because otherwise all core got are storms for skirmishing and AK for raiding. its a basic t1 assault unit, not some useful in 1/1000 games lolly unit; you really cant draw a comparison to somthing like flash and licheyou are right lots of games end before hammers and thuds are used, usually on brazillian you start with rockos because of the low metal cost and later in the game when you have tons of metal and can make lots of units you switch to mass hammers or thuds because of the uneffectiveness of large numbers or rockos. a long brazillian game will almost always have hammers or thuds built in large numbers at some point. can you honestly say that liche gets used as much as flash tanks on comet? just because something is not used as often as another unit doesnt mean its bad. hammers and thuds were good units, and are still good units, but better.
i use liche to win most of my comet 1v1s... but thats beside the point, the comparison was meant to be drastic, all i was saying is that even though it doesnt get used in some games doesnt mean its not good, i guess you didnt understand that. hammers seem to be a unit of choice on the flat map geyser plains now1v0ry_k1ng wrote:why? they are still inferior to stumpys on flat ground, and still outranged by storms; in practical terms all that has changed is a higher proportion of its sprjectiles hit, and its dps is up 7%. for those hard of maths, thats approx a 3.5dps increase- it sure aint that change you are noticing- its the increase in accuracy and increase in projectile numbers (increasing the difficulty in evasion)
but the thud/hammer is one of the THREE combat units avaliable to core kbots, it has to be viable for frontal assault because otherwise all core got are storms for skirmishing and AK for raiding. its a basic t1 assault unit, not some useful in 1/1000 games lolly unit; you really cant draw a comparison to somthing like flash and licheyou are right lots of games end before hammers and thuds are used, usually on brazillian you start with rockos because of the low metal cost and later in the game when you have tons of metal and can make lots of units you switch to mass hammers or thuds because of the uneffectiveness of large numbers or rockos. a long brazillian game will almost always have hammers or thuds built in large numbers at some point. can you honestly say that liche gets used as much as flash tanks on comet? just because something is not used as often as another unit doesnt mean its bad. hammers and thuds were good units, and are still good units, but better.
Why would they fail 'now', faster reload would not really impact on thuds ability to kill rockos, it's more likely that you could always use thuds to kill rockos and people are only making them now cause of the hype...bashar wrote:rockoz fail hard vs thuds now, whatever the map.
not sure it's a good point...
This sounds pretty doubtful to me since the previous hammer-rocko dynamic had been pretty well explored in 1v1.TheFatController wrote:It's more likely that you could always use thuds to kill rockos and people are only making them now cause of the hype...