Pic wrote:Ugh im on the second page of the 1st sc vx ta topic this sucks so
much flour
and i decided to start a txt since this will take forever
to read and like hell id be able to rememeber all the posts

b4 i read further...
I want to comment on deth, and his learning curve statement people have the same learning curve
not to mention SC is a in general for the curve harder game since its about speed more than ta is
which does make SC game play a little less but not by much.not to mention there is mass strategy just as in ta..
and 50k players playing so of course the newbs are even newbier than ta newbs ..well mostly
id also like to mention the average ta game has less unit types used than a SC game especially
moveable units ..there is a fusion/solar/wind/tidal/sonar.;.. ect for e.. but thats just for e
you dont really need all that stuff.. hmph..
Not to mention good players in SC wont even play newer players RARELY.. cause its boring for them
cause obviously the curve isnt so easy that anyone will play anyone people want a good game..
and you can always get that there and they arent flours like in ta.. only the medium players are
..
ta and micro?
unlimited micro my ass, you call selecting all your units and just seinding them towards something?
micro? hahaha, they call it micro cause you kill 5 units with 4 units , not cause you kill 150 with 150 cuase
one guys flashes decided not to fire while your comp handled that and fired heh
you dont even have to watch the battle in ta, they added cheats tahook which is widley used.
you all suck at ta anyways,
Dragon lord you are an idiot, you dont know flour about ta, you say sc is fastest rts game?
hahah i dont waste a second in ta , its do this do that ive watched sc vods.. its just as fast
you dont get built in choke points either you have to create them on 80% of maps , i actually like SC
better but i have to note ta is a hell of a game, just to many newbs,, and the ghetto tourneys
amraam , i beleieve starcraft is more popular cause, it has more focused moments of the game , you
have to move your units to the exact range of fire they need to be , like chess , when someone attacks
its likely you know where something else is gonna be to go attack , there is no radar.. you actually
have to scout .. in my opinion radar is like permenent line of sight which sucks.. and for everything there is a counter
in ta on a basic land map, people 99% of time must go vehcels vs someone of = skill in sc
you can do drops,air,men,vehicls ,magic stuff .... and it can still be a great fast game..
not to mention comps dont interfear with gameplay

and the creators didnt screw up and make
SCK like ta made TAK

and wasted their advertisment ability.....
grumble , more stupid people dont play sc because they are stupid .. where did you get that from?
they advertised.. computers ran it .. people played it.. they said if you play and win
we will give you 10k$.. so more people played it.. ta didnt do that.. what do you expect?
but it has nothing to do with people being dumb. there is 5000 good sc players and 0 good ta players
wander why they are stupid hmph...
brackish you are an idiot, just as Most SC players that are decent come here and spam
that SC newbs hate it.. and that ta players dont need strategy or anything.. i beg to differ
the games are very much alike.. you just dont have magic and you have radar instead of after sight
but the fact that they are both war type games make them very simalar.. you can coutner attacks
with attacks.. if you dont wait 45 mintues to do things you can caluclate what they have with just sending a peeper.
at one spot if you are good enough and you will know where to attack and defend just like in SC
just like in chess just like in real war.... not to mention on some maps you must watch your stuff ALOT
more since a ta air unit smaller one.. a drop ship carrys but one unit, and can only take 1-2 shots and its dead
in sc if your ship gets shot at .. you have time to turn it around.. not to mention if its not on a perm course
it turns for you .... so its not all about sending crap in and HOPEING... moving on
grumble..
how can you say you played tons at sc.. and didnt enjoy any of it..
i dont see why you played then?
roflmao some of these posts are mad funny.. sit in the corner haha
ta= 4 sc games at the same time thats how i see it.. so yes the gameplay does decrease some
you have a point mr blow

, but it would increase if there was better players oh well..
Prezkennedy: you are an idiot

this is an SC/TA topic.. why do you even care to read if you think
the thread should be closed? i really hate when people try and close topics.. wtf is all your
probs?and if you cant have good sc players say something about SC why do you care what a TA player says?
lets go get a checkers player and ask them ok? sheesh
Neverborn :Ta is just as deep if not more , ta just has 2 sides that are nearly the same..
making it seem less deep but the strategic parts when truely mastered.. make it just as deep
as ive said alota times b4.. everyone just sucks at ta
Barbar: you where resonably decent at TA b4 you started Starcraft, which is why you where decent at Sc
after a short time.. your clicking and war thinking was just molded to the SC "unit roles"
but you suck at games anyways GG turbo newb
casper: i think he meant he was good for 2 days.. not good over all..
WOW if i post like this ill have replaied to 200 outa the 500 post flour this could take years..
and then that other thread being posted on will flourING BE HUGE OMG THIS SUCKS ASS!
let me restate that PREZ IS A DUMBASS thanks GG
oh joy page 4 :\
cool, restating again to prez: or your liable to sound stupid? some people may sound it
but we all know , tag! you're it
Ta's depth is from a war point of view. early in the game
you make a scout and you send it in , while the other player makes 3 hoping to kill something as well as
see whats up , your scout on the way sees his scouts coming you still go to his base and your unit dies
, knowing he has sent 3 you send units to your metals and kill the scouts as they come.. thinking he will
outsmart you he sends one backs and comes again hoping you leave your mex , you dont you kill it
you are then 100 metal ahead. givin you both make same build orders, how you will have one more flash
so somewhere soon your 2 flashes engage one of his.. and you have a 1/3 dead flash but still the power of 2
now the person lacking goes for 2 missle towers hoping that he will get attacked since hes behind
and as he suspected he gets attacked and runs his flashes a ways infront of the missles and they both lose
all thier flashes since one player had more and the other had backup, but the attacking player already has a few missle towers
going up just outside his mts, range, so the wrekage is safe.. a nother factor that SC doenst really have
this get sos in depth im to lazy to keep going.. but you see what i mean.. its just like saying oh flour
ill get upgraded dudes.. instead its ill stick 2 MTs here and try and force a battle infront of them.
and then just after that ill counter by attacking his expansion knowing the other guy will come to defend.. ill send 2 of
my flashes and 2 cons to take fire at his missle towers and a risky stumpy to take shots
now by this time the dude who was behind has the wreks and the other guys expansion is hurting some
you see? just cause you dont understand ta, it doesnt mean it has no depth. just cause 99% of ta players suck ass
doesnt mean its not deep when you are MAD CRAZY GOOD at war ...
ps: barbars reasons do suck you are all right.. game engine ,recourse design dont make depth
they make difference
pps: pudding ownz..
reading on
"StarCraft puts major emphasis on resource managment, micro-managment, macro-managment,
scouting, being decisive, alert, aware and knowing what to counter, when to counter it
and how to use the units to counter; as well as strategy."
casper: starcraft doesnt have as much recourse management you cant excess and you cant stall you can either
build it or cant.and in all rts games to be the best or even good you must be good at all the things
you just stated.. so as well as SC,TA all those other games warcraft cc,aoe... those all need that
and ta does get deep when you think about maneging recourses.
and dont counter this , saying that you have to know what to build with what you have, cause
in ta you have to as well, and you have to do it in a manner that doesnt stall you, in sc you
CANT stall...SC ownz.. but TA ownz too

... if as many people played ta as played sc, ta tourneys would
be worth more.. atleast i think so... the micro involved in ta when you get TURBO GOSU hahaha
i made a new word

.... is surreal.. in sc.. it only involves.. up to 200 mobile units not to mention
1/3 of those are drones and well yah

and some of those take up more than 1 unit slot.. so usually alot
ALOT less than the possibilitys in ta's micro, sure you dont have to rebuild in labs but, if there
was ta tourneys that meant something that silly 100 unit thing would be banned.. and then yes in situations
you have to redue your labs.. but i will say this much.. i NEVER stop clicking in ta.. once my 1st con unit
is done

and in SC you start with some.. so nuff said

ps: have i made myself clear?
offspring: the easy way out tends to make people worse at something.. the fact that you cant que in starcraft makes things
alot more able to be precise on what you are building and how much of what.. when you que 50 tidals
on a water map that can cost you the game if you truely only need 5 or 6.... but that jsut makes the possibility for ta to be more in depth
which no one is at that level of ta .. well i dont know anyone .. besides me

that is
and micro does own on any game

ANY real time game that is
not to mention in real war you dont tell your guys to do 100 things.. they bring you updates
and then you say oh well do this .. then they tell you how that worked out and you give them
another order you dont say, 1st go over here shoot this wall.. then immediatly go over here and
shoot this miner field.. oh and damn then go over and curve around this rock,, then go and shoot that tank o_O
do you? that would be suicide.. people counter to much to give so many orders in REAL time..
"because they were preparing for an attack of some other kind, or they presumed I was in a situation I wasn't"
if people where better at ta .. scout planes would be all over the place and no one would presume anything
i dont presume much but i know exactly whats happening 99% of the time there is no sneaky stuff
sometimes i cant handle everything good enough and 1 flash may slip through but i just won the other 15 battles
and i will handle that flash in due time.. just as in sc.. its all about awareness and speed
nun of this sneaky stuff you win 1 outa 50 times with wierd crap.. atleast in SC with the use of magic things
there is some pretty freaky things that can happen.. example... you are playing
neo silent vortex , lower right is protoss, lower left is zerg, not to mention in sc you dont KNOW all the time
where people start.. not many maps have predetermined spots.. anyways the zerg takes 3 expansions quick
the toss trys to attack with zealots , but the zerg player moves half his lings behind the lots and traps them and ends up killing them
with quick building and sending of more and more .. he then hs hydras and lurkers and flows to the front of tosses base.
he has overlords to see observers and lil suicide bats that kill air things waiting..for drop ships
the protoss player from most perspectives would be dead.. and should say gg.. but he hassum sneaky flour..
just like 90% of sc games can have sneaky flour .. he goes arbitar..and techs up the recall ability..
he gets some templars .. and does hulllucination on his arbitar.. so when he leaves the zerg player sends his bats
and hits all the wrong ones.. the arbitar arives at the zerg base and recalls 30 zealots.. the zerg player
comes the toss gets out and expands.. game over..
thats some sneaky flour.. nothing like that in taNOTHING
but ta ownz
neverborn: all units in ta shoot while moving, meaning whoever has the right units in the right
spots will hit more than the other player.. making it just as much micro, a flash moves faster than a sampson.. if you arent quick to move
and radar target over and over.. your sam will die. just as a zealot ownz any ground unit 1vs1
well not archons or darkys or ultras.. but you know what i mean smaller units
so unless you are a newb.. its not a slugfest by any means...
so by all means microing units is just as effective..
"Every shot they waste trying to hit a reaver as it's loaded into a shuttle is a
shot not doing any damage to your army. TA simply doesn't have any form of micromanagement
on that level."
of course ta has things on that level, when you fire at a mex, you are not shooting the army that will
in terms kill your unit and you get a wrekage from.. now you can either cltr d that
unit fast enough so he gets no wreks or perhaps the defender is good enough to dance around the mex
and kill your flash , or perhaps you are chasing a construction unit, you can defend that or hide
a unit behind a tree? and thats one shot not hit.. or you move the hurt ones back and let the knewer ones fight
im sure you know you can do that in sc too.. but ta and sc are simalar in the strategy abilitys,
ta has more depth i think but.. the skill level in sc is far superb to most of ta players
and all this crap about how it takes time to learn things, that is all BS.. some people ARE
smarter than others.. but not maggot hehe
kennedy take your head outa your hampsters nutsack, stop talking about rules on forums..
who the heck cares if someone posts alot sheesh get OVER IT FFS!!
, wow another post about causing trouble? a few posts down? omg.. what a turbo gosu dumbass haha!!
"Caspar, for one, why in the flying flour would you que up 1000 units? 100 I can see,
but 1000 is ridiculous. Also, for starters, TA is able to que units 5 at a time by default,
and 100 at a time with TADR."
grumble: you shoulndt argue about a cheat that was added by lazy people
that will get ta in this arguement no where
ffs this is fun i bet my post will look so gheyed and dumb for the most part no one will rememeber
what im replying too this sucks hahaha
reading on
atleast there is meelee units o_O , not to mention things in sc take few shots to kill compared to ta
things, so its only reasonable for things to hold still and be way more accurate while fireing
"Now, in SC, you'd be limited to microing your factories and pumping them out in small groups...
in TA, I'd just build like 8 vehicle plants and 2 Kbot labs, assign 4 vehicle plants to build
50 Flashes each, 4 vehicle plants to build 50 Samsons each, and the 2 Kbot labs to build 50
Rockos each. All of them are given a move order so that 2 of each group of vehicle plants is
going to the middle of the map, and one to each side. The Kbot labs are going all to the middle,
since that's where most of the MTs are and MT busting is what Rockos do best."
you do know that , what you just said is very sloppy and will cause you the game vs someone that
controls thier lesser units much better heh......
"Now, after about 5 minutes, you've got a horde of around a hundred units in the
middle and 50 on each side... you've expended a vast amount of metal, and your opponent
has caught on but isn't doing anything. Bravely your forces advance."
so you are saying that you are playing newbs?

buzzsaws? you got to be kidding me.. omg im laughing so hard bomber hordes waiting?
omg that is what lack of strats are.. making things that arent usefull.. at the moment they are made..
sorry
pic: cool i just read my post.. omg pic STFU YOU NEWB!
grumble.. in a realistic manner? in real life missle to air trucks dont shoot at ground units 2 inches from them, and tanks dont shoot guns
through thier base and and and.. they dont shoot over thier units.. so much is not real
this isnt real the only real part is the strategy involved.. its all war
casper:
sigh its not made for the lazy player.. the less lazy more strategical player STILL wins
and naming the units is easy
and there is always need for macro/micro
on top of that.. every newb has said what you said they say

omg im evil i hope i get flamed
and if you where better at SC mr man, and playing better players. youd rarely have that many
of any labs more like 6-7 tops of all kinds ,maybe a few more if yer zerg but not 20... better players
are to good with things to let that happen "usually"
reading on....
offspring:
um, scouting is plenty effective, if you dont wait for 5 years while they put up tons of stuff, every
bit of metal counts just like in sc, if someone puts 5 cannons on the edge where something scouting may come in
it dies but you just lost ALOT of recourses to stop a scout.. same goes for ta .. but on a smaller level
not to mention offscreen planes ,and you dont litter maps like comet with anti air in the back or am i wrong?
how do you think you get to outnumber people? you get to when you have more recourses same goes for
anygame if you both have 5 cons 100 sams +25 metal, its about unit control and how often your units fire
and hit compared to thiers.. sending them to the right spots and being quick.. has nothing to do
with just ssending them in and crushing someone.. if thats the case.. you are playing someone
with much lower skills sorry :\
the SC nuke along side the TA nuke can harly really be called nukes.. neither do tons of damage..
not to mention the bugs in ta where anti nukes dont always work which makes it worse.. if you kill
the ghost its over with.. and yes seeing the shots does make a difference.. you can see wheere
off screen things come from , has strategic purpose.. mmmhmmm
Triped: i am elegent

and you needa watch me play so you can say damn this guy is good
and egotistical.. thats the best part
Ianworld: if you are top of your ta game.. you wont be selecting ALL of your guys.. you will be gathering
12 or more units but you will be fighting in 10 differnet spots since you have so many more guys
i dont see how you can stop in ta either? i switch the units from my labs 50 times a game usually
heck you dont even need a mouse to que labs in sc.. just number them and press the hotkey you want
its not that big of a deal seeing as how you cant stall .. as you can in TA
the plop down method? wtf? lol, and if they did these tests , and said the game was much better
why arent they trying to buy the rights for ta and rerelease it? cause you just explained ta in
a nutshell.. not to mention in SC all you do is plop it down
and protect it and expand .. am i not right?... expect eat crystal is like 10 mexes just cause it goes
away doesnt mean its a worse game.. in real life it goes away

..
even in all the other rts games it goes away .. ta is the least popular.. of them all

...
but i think ta ownz

but the non perm recourses in other games doesnt take away from game play
in my opinion..
and as for air units being able to be quick response.. they are not as strong as SC planes. nuff said
oh joy PAGE flourIN 5!!!!! :\
there isnt so much more to SC, TA players are just not good enough.. oi vay people nowadays :\
infact there is mass more to ta if you take out the cheats heh...the recorder functions that is
what are you talking about rougue? you have compleete control over units in any game you play .. any game i can think of
you just have to use them right sigh
sigh sigh sigh
and if you are talking about non mobile structures.. get over it.. they dont count as units

lmao
personally i find watching ta players much to the annoying state.. cause they are not good players :\
i enjoy watching a starcraft vod a few times a week but i cant stand watching ta newbs :\
if you watch SC good players you think oooo this is how real war would be..
not like choppers but the whole.. strategy its based around.. how to get into places. how to attack
where to attack and when.. the timing of it all.. if you watch ta players.. you can totally tell 99% of the time
they dont have a clue near what time to attack and why they are expect to HOPE and kill things
oh well..
"I have watched high level SC players and I AM a high level TA player.
I would be able to beat boxer 10 times in SC before he even got close to beating me in TA
Please dont get into skills being better here because you wont
win ok? Stick with your unique races and spells"
^
lol at high level ta players being NEWBS
i bet you anything if boxer played for a month hed own you in ta, and i bet you if you played for
1 year you woulndt beat him once
--------
novice:ANY AND ALL RTS games are reaction games.. from the moment you see something of someones it
becomes reaction , weather you think about it or not.. people in ta lack scouting .. so i dont even
see how you can be saying its a game of reaction when you dont even know
nearly close to whats going on or going to happen next?
and from assumptions such as i saw some dots thinking peewees. thats more of guessing than reaction
theldon= biggest turbo chobo n00ber , ive seen on this thread besides prez

if you arent able to delve into the shear complexity of ta.. then you shoulndt be talking
the commander can own more zerglings than any mage

so STFU PWNED!!!!!!!
and for your info.. i dont recall the last nuke i made kthnx BG laaaahoooo srrrrrrr!!!!
ahhhhh the falacies AHHHHHH!!!
novice :HAHAHA at yer massive post.. txts ownz
Prez ken:
"I'm quite sure you would not appreciate us coming into your forums
and bringing up stuff that was talked about a year ago"
thats got to be the stupidest thing ive seen from you yet.. its none of your flourin buisness
where he posts get over yourself and plz as i said b4 leave the hamster alone! FFS!@!
not to mention we all really should go spam SC forums to get them to play TA

and other games to
we have no promotion all them other games do sigh :\
"Now we have StarCrafters coming in and causing trouble."
omg this is trouble?? someone plz MUG this poor fool
not to mention if you dont play online you dont really PLAY AT ALL.. so who are you to speak
of things you dont have any clue about?
the SC ai is much better than the ta ai.. expect the super cheating 3rd part ones. but thats
super cheats so screw that

.....
"This thread needs to be laid to rest."
plz look in the mirror at your small dick and reread the idiocy you posted
cool 2 owned
Casper: you are flouring funny.. as you stated, over and over and over lmao.. sc doesnt suck
over and over and over lol..... its so true.. i dont see why you still post.. musta taken ages to come here to post all
the damn time

not that i mind.. reading this is fun

like southpark woot
flour I WANT A 2 lb BURGER!!

YOU flour!!
ps: i agree fully with only making what you need. but it goes for ta to if you dont just sit and wait
and make things happen.. if you know what i mean
neverborn: there is barely any unit variety in ta, over half of the units are
BETTER not used.. and 99% of the time there is no need for them..
so sorry if these newbs gave you false impression .. but better players do use a bit more than flashes and sams

on most maps heh..
casper: its so funny that you list the units

cause it shows the lack of units used in ta..
on 90% of sc maps you use 90% of the units listed maybe minus 1 -2 per game but mostly all get used
in ta.. you have the option to build hella units.. btw 250 units is including buildings which
i noticed you left out.. ta buildings count as units..and as for the mobile ones. drop ships are rarely used
besides on island maps seeing as how they take 2 shots to kill and carry 1 unit :\
and outa any lab you make.. which is 4 labs for each tech plus a 5th for sea planes 9 labs total
.. you usually make the SCV type unit and 2-3 kinda units from that lab.. thats about 36 units
and in most games you only need 2-3 kinda labs well, in 80% of games so thats only 6-12 units..
which sucks for having so many
which just SUCKS :\
reasons why ta sucks:
no good players, no tourneys, no cool magic spells besides dgun and a few crap cloack things
bugs, cheats that are accepted, lag, comp differences/resolution differences, messed up maps,
plants always facing down, tonsa units no reasonable use for them, hmmmmm thats all i can think of
i would say no upgrades but with the abundance of recourses that would be to easy to have them
all uped..
page 5 "Ignorance is bliss Casper, I'm done" thebarbar
i bet he posts more ;D
casper: wind effects big guns in real life, to a very small ammount.. not to mention people in real life
account for wind, when you see snipers.. they have wind measureing devices and they take that into account
when they fire thier arctic magnums.. can shoot up to 3/4 miles accurately.. with givin good winds
without good winds you could very well miss something sooo far away
sadistic sid: 200 units that are able to attack repair /defend do things such as that isnt that bad
in 80% of ta games you dont get more than that many mobile ones. and sc unit counts are based on
mobile so its pretty close in that nature.. recourse raiding isnt the easiest thing in the world..
people expect it. they prepare for that tank.. those tanks are rare at the start cause of the risk
that goes with losing hella recourses .. tanks cost more than labs
you can turn the unit sounds off,music off,and there is ramps and higher ground.. some units cant shoot
up walls and when they do they dont hurt as much as the people shooting down..
that should be enough for any ta player.. i dont see any ta player accounting for the physics in ta
to be a better player .. RARELY
so people should get over the 3d and physics part, on the majority of maps
its easier to raid TA recources seeing as how you have to protect more spots.. there is rarely choke points
"Thank you Casper, you're very nice for saying that. You don't know who any of us are,
so how could you say something like that? Quite frankly, we don't want you here either."
casper dont take any regards to what he said there. he speaks for no one
except the hamster lords

ps: you need to really STFU about double posts and forum things omg that makes me sick sheesh
and you are really one to speak about being nice FFS!
neverborn: nice post near the end of page 6

ramirez: ditto
rouger3: the better awnser would be.. your reading this is a waste of time and in vain.. obviously people are enjoying this debate
weather you know enough about it to be part of it or not
btw sorry for the attacks on certain people but DAMNIT THEY DESERVE IT!
ps: notices prez's waste of time
WOOOHOOO!!!!HAHAHAHA PAGE 7 ...

omg this is takening ages im a newb reader :\
reading on
mr-sid: i find random startings alot more fullfilling in the aspect of playing a certain map
many times.. if you start on certain spots on any map there will be a dramatic change un what
occurs throughout the game.. you exapand to different spots.. using different things.. protecting from
different angles.. and such, i dont see why if the positions on ta are unfair as it is.. how
its sensible to start people in unfair spots? example gods of war, 400 rocks on small island and 250 on the right side
you get that mex close to you. in the water, but you also dont have the lower edge of the screen where
somoene can put an air lab and is very hard to have your lab units get shot at..
things like that make randomness alot better...
moddability, doesnt really matter much when you think of how few players play ta... no one
plays the mods.. making it sigh.. to say the least boring.. :\
"More precise control over individual or group unit behaviour."
if you have more control over it, why is there randomness?
"Huge possible resolutions for those with larger monitors."
which is by far unfair nuff said
btw plz dont be GAMErISt haha anew word

nice post though
--
casper: "StarCraft is for the quick thinkers, fast clickers and good strategists.
And definitely not for the lazy considering you're doing something from start to end."
the best of the newb ta players do stuff from start to end.. they lack being strategist and such
but they do click you cant win vs the best of the newbs if you dont clikc the whole game..
its fast paced.. con units build many USEfull things.. and at the start there is always attacking
and defending.. and yes where to counter with what, and later in the game you can have countless constrution units
SCV type units, which make metals/energy/ defensive attacking structures,things to shield other things
when you have that many SCV type units.. there is no stopping id say i click faster in TA than SC
you cnt hotkey labs,con units you have to always click on what you want to make.. so its even more
clicking in that sense.. and the shift que feature.. doesnt really matter. but if you know you need
it later or can afford it , sorta like the -if you hurt someone at one spot yer allowed to get some
more expansion deal.. in sc...so you have to click all the things you want just like you would in SC
only if you are good you cant afford it in sc anyways

so its all good.. dont know why people care
about that so much..
and then you also have to click where to attack/radar targeting / check on peepers and scout units
things dont travel the map as fast as in sc.. so you can set up attacks and other things whiel you wait
but you HAVE to set other things up while you wait.. not just a base but the follow attacks from previous
scouts are happening and such.. just like SC you have to reque labs i mean if you are good enough to
realize you have to, you have to reque cons already clicked.. which sucks..
well i think i got my point accross ill move on
casper again:" As for the counters. Having strong counters helps bring more
types of units into play hence us using 80-90% of units for both races EACH game on average."
ta has the possibility very much so to use mass counters. people are to simple to do it with perfection
if you put a flash squad infront of a hammersquad o which is infront of a sampson group and some rockos
flanking them to hit thier incomers.. that is a perfect combo
but most of the time it cant be done good enough to make it work , but i tell you if some of the
people playing stepped up thier gaming they could do it

and i beleive tech units would come into play if people got good enough if you have enoughmetal,
you can build a lab quick with enough con units since they can help eachother build..
it would help if the game engine didnt cause ta to have computer issues heh..
anyways reading on
id like to say one thing.. none of you made ta or sc, so stop saying or engine this or engine that or
game this our game that lol
casper again:
"Also, anything made to shoot over the range of a mile is poorly designed if
it can't make it loses moment before it reaches said destination."
i think he was refering to hand held guns not ones on planes and tanks
GW though
most of the units are flour cold fusion haha, the commander is high tech he repairs slowly but he does
all units are able to be repaired through nano.. but not thier own.. most units take energy of some kind
to either fire or move.. hence you make energy and your nano thingys work
sorry to say casper but, if you shoot a gun straight forward it really does hit the ground at the same
rate as a bullet dropped.. if you shoot it up at any angle.. it wont but that is only logical
if its perfectly level itll scrape the ground as the other hits..... :\ best way to easy test that
is go to a batting cage.. have them level the ball shooter. point it out .. then moment you see the ball, drop the one in your hand
youll see they hit very close and i bet you let go to slow and yours hits after the one shot
neverborn: nice post half way down 7 again

when he said random i think he meant.. ta players always start in the same 2 spots.. or same
4 spots if 2vs2 ect
chess

one of the best in history hehe, hence that word
"I don't think there's anything in TA that requires as much skill as killing four
or five cannons in a toss base with 12 mutes (one of a million examples)."
one of 1million for ta is.. bombing 15 defneders on an island that you want to kill with 5 bombers
within 15 seconds , so that they cant rebuild.. i bet you anything i can kill 5 cannons in a toss
base right now with 12 mutes, and you wont be able to bomb 15 defenders unmarked..scouted only
1 time with 5 bombers in 15 seconds

unless thats all you practice for 1 month i bet itll take
you 1 year easy ... that is so much harder to micro than the mute stuff, but i do think storming at the right
spots with LOTS of temps.. is close

while protecting them with some lings and a few goons
casper:
" then obviously it doesn't have the power to send the projectile at the velocity
needed to reach said destination and therefore the physics engine of yours is actually
making the game worse for you because the weapons cannot do the intended purpose while in
reality if someone wanted a weapon to shoot from America to Japan, they would sure as hell
make sure it has the power to reach the destination before it's trajectory gets augmented
by the gravitational pull"
not if the factored it in......

they arent straight shots they are arched.. shot up 1st....
and personaly i dont like all the physics some of it is good.. such as the heights and such but i dont
like the randomness of some guns.. if i turn a big boat a certain way.. will it miss to a certain side?
or always the same side? or a random miss? i cant use the boat right if its random.. know what i mean
...not to mention the long range cannons, i may fire at thiers for 5 minutes, and they make thiers
and shoot mine in one shot.. thats not fair at all, randomness sucks , if in real life someone says
fire at sector b5 east or some flour.. they hit it
BG??
rogue3:
"I don't wish to span this thread another 6 pages of pointless deadlocked cornbabble.
We like TA hence we are here. You like
SC, looks like you took a wrong turn pal. Be on yer merry way. "
maybe this dude is gonna play ta someday, that would own another TA PLaYER YAY!!.. and you want
them all to leave .. gheyed lameish pubecent n00becent TURBO SLUT! haha
LMFAO
SID: HAHAHAHAHAHAAH maybe he watched the raod runner and the coyote to much.. and saw him run
off cliffs and stay there.. for 1 second then fall

lol !!! HAHAHAHA omg...
btw stop being mean thats lame :\
about the unit limit, it sucks cause its there? the krogoth/vulcan sucks and its there.. no SC'ers
that play ta complain about it LMAO!!!!
about health bars, neverborn, when you mentioned the skill it takes to move mutes around,
it takes the same skill to move FFs, smaller boats.. missle shooting units.. anything so that more survive
you can awlays repair and just move them behind eachother .. so newer ones take shots while your hurt one
still shoots.. that is skill ........
and i again state with the superior ammount of metal production ability, and energy... an upgrade would have to cost so much
it would not be fesible to make it something common, its like should i upgrade? and hope he dont attack EVER?
or maybe ill go krog instead... see what i mean?
oh well
and there is vet units BTW
flour yah page 8

5 more to go then a whole new thread i havent checked how many 100 that has sigh :\
sadisticsid:"Wrong. Most games on Painted Desert - a large map - often surpass 500,
which is seen as a comfortable maximum for most maps. And that is per side. "
i find myself to be decent at ta, and i rarely if ever hit max 500 on painted desert..
i rarely hit 250...... and thats a game i win not lose.. and thats 250 units/structures
not just units
casper:
"When I say equal, I mean in force. Where you can have 500 units each side and
the force still be equal... assuming they have the correct counter units for each."
nope if one side has 500 krogoths theres nothing the other side has that can match that..
wellyou can only have uhm, 498 but thatd take forever
but with the build times.. its ok.. unless something went wacko and someone let someone build that many
to make the sides uneven,but yes i do think certain units should take more space.. that is something
ta shoulda had, oh well
and yes id like to mention your 200 unit post was brilliant
"I'd like to see someone micro 5,000 units... effectively that is."
give me a good computer and ill show you
Schroeder: OMG YOU OWN.. YOUR POSTS OWN!!!
come again!! would you like fries with your milkshake BEE-aATch! HAHAHAH!!
that is the best.. i always say come again omg yer my hero!!
casper:
more like .2 seconds
static d in nearly any game is only good if people carelessly attack.. im sure you knowwhat i mean
there is great counters for ta static D even with the ability to make fusions and such,
btw you did a great job this far in your debate..
12 zerglings? for 1 zealot?o_O didnt catch that oh well..
oh flour i see what you mean just from this, well i can make 12 flashes while
my opponent might op for another plant

and the recourses to run it.. does that matter?

i mean was that like yer arguement?

damn im good WOOT!! hhooohaaa

gg thanks though:P
ps: i didnt read your other post i just know what you mean
the only rebuttle for not having 50k players.. is that the people who made this game
are complete and utter idiots
all rts games are micro weather you admit it or not
things have to be in the right place t the right time.. and having 600 units in the right place
at the right time can be harder than having 25-35 units at the right place if you know what i mean
ta fans are just ta fans.. ill speak for them, most dont know flour about SC
"No one rebutted my point about the strategy in SC and how the only
ones they were bringing up were the novice strategies."
im to lazy to go more in depth than i previously noted in my post

.
but its the same.. if one guy makes to many con units.. he gets owned in ta..
it comes down to unit control after that, but most of the time in ta.. since there arent many
and most suck anyways.. you dont even have to micro.. but if its = skilled players.. the one who
has a second of less micro or better moves.. or 1 less con at the right time or 1 more.. will win
if they can keep up with the counters.. JUST like SC
btw TA IS NOT BALANCED.. it is map vs map, but all races should be balanced on all maps..
hence a counter .. but in ta that isnt the case :\...
cool i get to argue
Neverborn: i can non idle 15 hatcherys in SC"when i understand what certain units somewhere in sc
means better im going to go to WGC"im fast and smart enough
just not exactly sure of everything yet only played a few months and cant find GOOD players :\
, i bet you cant not idle 35 cons, i bet you cant play on the biggest non metal regular
ta map, and get every metal patch and not excess and not idle
any cons, and not make ANY attackers and not make metal storage

and not stop making construction units with your 1st lab and commander gaurding it

kthnx I WIN

GG!!
ps: for the record thats getting boring without a cash prize LOL!!!!
casper: i agree SC has more options promt from the start.. dropping tanks actually has a purpose.. infact DROPS have REAL purpose
in ta its a rareity, dropping small units on big ones such as lots and tanks.. in ta if the map is air
you go air.. if its sea you go sea.. if its land you go vehcle ... if its mixed.. you go whatever
can hit mexes best near start.. sigh :\ there is no options like on forbbiden zone...
zerg , terran.. Z goes fast overlord upgrades for drops like ALWAYs.. cause he cant get down any other way..
terran has 3 choices..he can get a command center.. and drop it down quick.. or he can get
drop ships.. "faster" than zerg by a lil.. or he can go super fast wraiths and take out the zergs
overlords setting him wat back.. and if hes quick enough and bold enough he will get the ones near
the edge getting ready to drop the 1st loads.. in ta if there was a map like that
and metal patches youd go air of course or WALK your com down hahaha!!.....but if you coulndt.. youd
always go air.. and bomb thier start spot and atlas your com down.. ALWAYS nothing would be better
if you went vehcel .. youd be stuck at start and that atlas the other guy has +bombers would own
you ... the z player could also go air.. and fast rush other guys start spot with mutes.. or be
expecting of some wraiths and get some scourg thingys.. but you know what i mean.. there is alot of things to do
and as the game progresses with .. techs.. it sprouts.. to like 150 things and whoever does them
best.. and with COOLEST flour the best

.... and hardest risky flour.. the best wins..
in ta it gets to be alot of things.. but near the start its always the same.. which sucks heh....
blah im rambling
moving on
oh flour i didnt even notice im on page 9 haha
"Also, TA uses luck as a major component while SC
only contains luck from human error but the rest is skill."
i dont see where ta requires so much luck? besides the ocassianal luck shots from berthas. but
if super good games berthas arent a factor much anyways... so its just liek you said ..
it just doesnt matter.. other than that.. i dont see much luck.. its not often you shoot something
and hit something else.. besides perhaps a nuke and something happens to move where you shot
which same could happen with SC, i do like the feature in TA over SC that you can target the ground
and hope to hit things.. educated guess you know? .. but you cant target" nothing" in sc which
is a downer.....
and about the errors its true.. people rarely drop lines unless its a NEW expansion or in the middle of a fight
but then most good players will expect that and try and prepare.. and if they cant :\ they just cant
ORKY SOUL, your post is soooo funny

the end anyways..
a GOOD ta player is attacking all game in some form or another. is always queing something.. con units
more than labs. labs ALOT though seeing as how you need different counters..
but yes you are funny
rouge3: you and alot of ta players seem to be stuck on realism.. in real life.. you flourin micro
your damn troups.. you dont send them in carelessly to battle.. you make sure there is a medic
or a few with them.. some artillery dudes.. some guys with the rifles and the knife on the end..
and some monsters with swords of course

and fat dead elephants
ah flour me i just looked to see how many posts are on the othere there is 90:( this sucks
neverborn:
"The first RTS you get good at always takes by FAR the longest."
ta took me 1 month to master. damn i must be a god at RTS .. took me a few days to be GOOD at aoe
and Red Alert, if i play 5 games of SC and get my rythem withhotkeys.. im DAMn good..
you are right some people suck at RTS
"If anyone says I only think it's slow because I suck at it, you haven't
played a fast paced game of SC =)"
if you think ta isnt fast paced you never played a fast paced game of it
but in rebuttle to me.. spellcasters.. do make it cool
"Edit: 10 construction vehicles? rofl It would take like 30 construction vechicles
with a que limit of 10 each all building defenders to match the click speed of what I was
talking about =["
Just do what i said.. play yerrot mountains against the AI.. and cap every single mex.. and dont excess
and stay under 4% excess energy and make nothing but cons.. and whatever they happen to make ..
other than storage ...and at the exact moment you have all the mex you have to have
radar coverage as well of the whole map.. and not one mex can be out of range of a defender
so you can say you stoped jeffies.. and so you click more than one thing at a time. good luck
ive watched the TOP TOPPPPP SC players micro units.. and that isnt the hard part about any of this
its all in whats gonna happen next.. like in chess.. but its real time.. with more than a few things
same in ta though :\
oh well i find both games very simalar.. with ta having slightly more depth
and without anyone exploiting that depth to its full potential.. but i cant blame them
there is no reason to..
--------
OrkySoul: i dont plan on taking a year to enter WGC or something anything
okram: i think they are more interested in playing rather than making cool new useless units
if you really took over for cavedog.. maybe you should get people to play ta.. rather than making
more units and more maps that wont be played...?
This is a great site if you just want to watch a few videos of starcraft games..
you dont even need SC for it.. maybe you will see how intense it gets.. and how fast they do things
at some points in the games they will show you the ACTUAL clicking of people like
when you do sharemappos.. and wtach the demo on someones view.. you see where they move
in SC you see how slow .. err imean FASt they click
http://www.ghemtv.com/program/s_league.html
also you can go to
www.broodwars.com or maybe no sor maybe a Z i forget lol....
anyways they have links to mass replays and vods all through the news..
and no orky thats not all you do in ta.. that is for the scared non strategic non adaption player.
novice: i dunno.. some SC players are MASSS quick

once you know whats good ... and what people could have
its all about the quickness

and where to go with it.. which you get from any rts
twigathy: its not much of a game if you need mods.. to make it good eh? to want to play something
because of itself is a good game..
ta ownz though

ps: im just out to bash everyone
conq:
SC is a great game, it reminds me of chess a bit.. certain units can make certain moves..
you just do it in groups of 20 or so.. instead of 1.. same goes for ta.. but i woulndt say its chess like.
cause units are to agile..and i dont see how you think ta isnt intense :\
or that SC is to intense or something babbles :\