Page 2 of 2

Re: Console ++

Posted: 22 Apr 2009, 07:15
by Argh
Just about done with mine, and it's really powerful but requires more direct integration with gamecode that wants to talk to players, if you want to do powerful stuff.

Took a lot longer than I'd like, to get to it (last week was all about bug-squishing and polish crap), and I'm not sure that I'll have it done entirely by the time of the next release, but even the basic version's pretty nice, and a big improvement on the stock console, in terms of looks.

If anybody's interested in the source prior to the polished version, lemme know- I'm still working on dynamic stuff with it, such as blinking announcements, etc. for important events, and finding a better way to deal with stupid spam and player chat.

Re: Console ++

Posted: 22 Apr 2009, 12:04
by Regret
Take some pics of it in action.

Re: Console ++

Posted: 22 Apr 2009, 18:20
by Argh
ImageNote, this is the basic version, I'll show stuff with the advanced one when I'm happy with it.

Re: Console ++

Posted: 22 Apr 2009, 19:15
by Regret
Right.

Re: Console ++

Posted: 22 Apr 2009, 20:13
by very_bad_soldier
Looks nice indeed!

Re: Console ++

Posted: 22 Apr 2009, 20:22
by Argh
Meh, it's just very simple there, nothing fancy, just looks more professional and dumps all of the early spam from Spring during startup, so that players start with a "clean slate".

Re: Console ++

Posted: 22 Apr 2009, 23:09
by Regret
Argh wrote:dumps all of the early spam from Spring during startup
Which happens because you don't know how to get the console log previous to the console widget loading.

Re: Console ++

Posted: 23 Apr 2009, 01:07
by Argh
No, in the case of P.U.R.E., it's because a lot of gamecode stuff is happening after gameframe 1, and I make it report status, etc., for debugging purposes. Now it's hidden from end-users. I don't use the console log at all.