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Re: LolUI - V1.00
Posted: 01 Apr 2009, 18:22
by Jazcash
/me makes a small tick on his list.
Re: LolUI (WIP) - 2nd release
Posted: 08 Apr 2009, 18:31
by Regret

New release bump.
Re: LolUI (WIP) - 2nd release
Posted: 08 Apr 2009, 18:46
by TheFatController
Looking very good
My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg
I noticed it's filtering cannot reach destination messages, it would be cool to replace them with a little stop sign hovering over the unit for a few seconds but idk if that's a job for your UI or a 3rd party widget
Re: LolUI (WIP) - 2nd release
Posted: 09 Apr 2009, 12:21
by jennington
Seconded.
Other than that, the UI is pretty cute.
Oh yeah, you can't share resources to a specific person like with advplayerlist, correct? :<
Re: LolUI (WIP) - 3rd release
Posted: 10 Apr 2009, 22:43
by Regret

3rd release.
Re: LolUI (WIP) - 3rd release
Posted: 11 Apr 2009, 00:28
by Hoi
Ehm.. if you (regret) are in game, then how can you see everything?
I SMELL CHEATZ.
Re: LolUI (WIP) - 3rd release
Posted: 11 Apr 2009, 00:44
by Jazcash
He took it through a replay. Learn stuffz, prophet.
Re: LolUI (WIP) - 4th release
Posted: 12 Apr 2009, 03:15
by Regret

4th release.
Re: LolUI (WIP) - 4th release
Posted: 12 Apr 2009, 13:22
by TheFatController
Excellent work
Any chance for a config file where you can specify default settings for various resolutions?
Re: LolUI (WIP) - 4th release
Posted: 12 Apr 2009, 14:15
by imbaczek
good work on minimap colors
Re: LolUI (WIP) - 4th release
Posted: 12 Apr 2009, 14:19
by Regret
imbaczek wrote:good work on minimap colors
Spring Settings -> Simplified minimap colors -> click
D:
TheFatController wrote:Any chance for a config file where you can specify default settings for various resolutions?
I'll be adding loading/saving of different profiles which you will be able to customize yourself.
Re: LolUI (WIP) - 4th release
Posted: 12 Apr 2009, 14:23
by imbaczek
Regret wrote:imbaczek wrote:good work on minimap colors
Spring Settings -> Simplified minimap colors -> click
does that do enemy/ally/me separation by default? good to know :>
Re: LolUI (WIP) - 5th release
Posted: 13 Apr 2009, 19:29
by Regret

5th release.
Re: LolUI (WIP) - 5th release
Posted: 13 Apr 2009, 19:32
by Peet
Why do you make an image tag containing a link to the thread every single time?
Re: LolUI (WIP) - 5th release
Posted: 13 Apr 2009, 19:43
by Regret
Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Because I like chaotic order.
Re: LolUI (WIP) - 5th release
Posted: 13 Apr 2009, 20:22
by Jazcash
Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Yeh, it's annoying.
Re: LolUI (WIP) - 5th release
Posted: 14 Apr 2009, 13:51
by Hacked
i thought this gui was very good
and the ability to auto hide components was genius
i used it while playing a game of spacebugs and it seemed to crash when i selected a kbot con
infolog
http://pastebin.com/f69413e9
EDIT:
i replaced lines 36/37:
Code: Select all
local sx,sy = widgetHandler:GetViewSizes()
return bugged_glGetTextWidth(text)*sx/sy*(4/3)
with:
Code: Select all
local sx,sy = widgetHandler:GetViewSizes()
local status, result = pcall(bugged_glGetTextWidth, text)
if status then
return result*sx/sy*(4/3)--bugged_glGetTextWidth(text)*sx/sy*(4/3)
else
return 1*sx/sy*(4/3) -- small width
end
i selected NOTA's t1 con bot again and noticed the "Scatter" command was blank. Im sure the problem is there somewhere, just dont know what it is.
Re: LolUI (WIP) - 5th release
Posted: 14 Apr 2009, 15:31
by TheFatController
A possibly cleaner fix would be to replace line 192 of ordermenu.lua
Code: Select all
text = cmd.params[cmd.params[1]+2]
with
Code: Select all
text = cmd.params[cmd.params[1]+2] or cmd.name
Re: LolUI (WIP) - 5th release
Posted: 14 Apr 2009, 17:45
by 1v0ry_k1ng
tie gui colour to teamcolour ftw
Re: LolUI (WIP) - 5th release
Posted: 14 Apr 2009, 18:06
by TheFatController
Incase I forget, the lolui console currently blocks mouse clicks whereas the old console doesn't, imo only the green bar should block mouse clicks.