Page 2 of 4

Re: LolUI - V1.00

Posted: 01 Apr 2009, 18:22
by Jazcash
/me makes a small tick on his list.

Re: LolUI (WIP) - 2nd release

Posted: 08 Apr 2009, 18:31
by Regret
Image
New release bump.

Re: LolUI (WIP) - 2nd release

Posted: 08 Apr 2009, 18:46
by TheFatController
Looking very good 8)

My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg

I noticed it's filtering cannot reach destination messages, it would be cool to replace them with a little stop sign hovering over the unit for a few seconds but idk if that's a job for your UI or a 3rd party widget

Re: LolUI (WIP) - 2nd release

Posted: 09 Apr 2009, 12:21
by jennington
TheFatController wrote:My only gripe is the text is all a bit small on 1280x1024
http://consternationstation.com/pics/1280x1024.jpg
Seconded.

Other than that, the UI is pretty cute.

Oh yeah, you can't share resources to a specific person like with advplayerlist, correct? :<

Re: LolUI (WIP) - 3rd release

Posted: 10 Apr 2009, 22:43
by Regret
Image
3rd release.

Re: LolUI (WIP) - 3rd release

Posted: 11 Apr 2009, 00:28
by Hoi
Ehm.. if you (regret) are in game, then how can you see everything?

I SMELL CHEATZ.

Re: LolUI (WIP) - 3rd release

Posted: 11 Apr 2009, 00:44
by Jazcash
He took it through a replay. Learn stuffz, prophet.

Re: LolUI (WIP) - 4th release

Posted: 12 Apr 2009, 03:15
by Regret
Image
4th release.

Re: LolUI (WIP) - 4th release

Posted: 12 Apr 2009, 13:22
by TheFatController
Excellent work 8)

Any chance for a config file where you can specify default settings for various resolutions?

Re: LolUI (WIP) - 4th release

Posted: 12 Apr 2009, 14:15
by imbaczek
good work on minimap colors

Re: LolUI (WIP) - 4th release

Posted: 12 Apr 2009, 14:19
by Regret
imbaczek wrote:good work on minimap colors
Spring Settings -> Simplified minimap colors -> click

D:
TheFatController wrote:Any chance for a config file where you can specify default settings for various resolutions?
I'll be adding loading/saving of different profiles which you will be able to customize yourself.

Re: LolUI (WIP) - 4th release

Posted: 12 Apr 2009, 14:23
by imbaczek
Regret wrote:
imbaczek wrote:good work on minimap colors
Spring Settings -> Simplified minimap colors -> click
does that do enemy/ally/me separation by default? good to know :>

Re: LolUI (WIP) - 5th release

Posted: 13 Apr 2009, 19:29
by Regret
Image
5th release.

Re: LolUI (WIP) - 5th release

Posted: 13 Apr 2009, 19:32
by Peet
Why do you make an image tag containing a link to the thread every single time?

Re: LolUI (WIP) - 5th release

Posted: 13 Apr 2009, 19:43
by Regret
Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Because I like chaotic order.

Re: LolUI (WIP) - 5th release

Posted: 13 Apr 2009, 20:22
by Jazcash
Peet wrote:Why do you make an image tag containing a link to the thread every single time?
Yeh, it's annoying.

Re: LolUI (WIP) - 5th release

Posted: 14 Apr 2009, 13:51
by Hacked
i thought this gui was very good
and the ability to auto hide components was genius

i used it while playing a game of spacebugs and it seemed to crash when i selected a kbot con

infolog
http://pastebin.com/f69413e9

EDIT:

i replaced lines 36/37:

Code: Select all

local sx,sy = widgetHandler:GetViewSizes()
return bugged_glGetTextWidth(text)*sx/sy*(4/3)
with:

Code: Select all

	local sx,sy = widgetHandler:GetViewSizes()
	local status, result = pcall(bugged_glGetTextWidth, text)
	if status then
		return result*sx/sy*(4/3)--bugged_glGetTextWidth(text)*sx/sy*(4/3)
	else
		return 1*sx/sy*(4/3) -- small width
	end
i selected NOTA's t1 con bot again and noticed the "Scatter" command was blank. Im sure the problem is there somewhere, just dont know what it is.

Re: LolUI (WIP) - 5th release

Posted: 14 Apr 2009, 15:31
by TheFatController
A possibly cleaner fix would be to replace line 192 of ordermenu.lua

Code: Select all

text = cmd.params[cmd.params[1]+2]
with

Code: Select all

text = cmd.params[cmd.params[1]+2] or cmd.name

Re: LolUI (WIP) - 5th release

Posted: 14 Apr 2009, 17:45
by 1v0ry_k1ng
tie gui colour to teamcolour ftw

Re: LolUI (WIP) - 5th release

Posted: 14 Apr 2009, 18:06
by TheFatController
Incase I forget, the lolui console currently blocks mouse clicks whereas the old console doesn't, imo only the green bar should block mouse clicks.