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Re: Using the resource maps
Posted: 18 Mar 2009, 17:46
by Auswaschbar
Code: Select all
int* ConvertToSignedInt(unsigned*) {...};
int* signedValues = ConvertToSignedInt(Clb_UnitDef_getCategory(...))
Re: Using the resource maps
Posted: 18 Mar 2009, 18:08
by Pxtl
@Lurker: I thought you meant add 256 to everything, not just to the values that are below zero.
Re: Using the resource maps
Posted: 18 Mar 2009, 18:50
by lurker
Half of those are just bitfields; please just leave them as whatever is simplest, because it doesn't matter how they get interpreted at all.
Re: Using the resource maps
Posted: 26 Aug 2009, 13:44
by abma
i didn't read the whole thread.. but:
did you check OOAICallback.getMap().getResourceMapSpotsPositions()?
this function returns spots where to build resource extractors...
Re: Using the resource maps
Posted: 27 Aug 2009, 18:54
by LoidThanead
At the time of my initial post, that function did not exist yet. In fact, I believe it was added (partially) as a result of this discussion.
Obviously, I'm using it now, though I've been working on my own method of finding the resource spots, with mixed results.