Re: Soul's Workz
Posted: 17 Mar 2009, 20:22
6-8 sides per cylinder. The round sphereoids have too many polies.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Soul1337 wrote:i'm not going to texture any of this. And there's going to be more.
I know how to texture, but texturing is just not for me.MidKnight wrote: Seriously, you really do want to learn to texture. It's worth the time
I would add them when i was making this, but i just didn't know what it would be. I just wanted some decals.MidKnight wrote: you may want to add a moving mechanism to the "aiming lasers,"
A model isn't done until it's ingame! Maybe not even then!I would add them when i was making this, but i just didn't know what it would be. I just wanted some decals.MidKnight wrote: you may want to add a moving mechanism to the "aiming lasers,"
It fucks with UV maps pretty good when you do that. The form of a model is pretty much done once the UV map is finished, unless you absolutely can't avoid fixing something.MidKnight wrote:A model isn't done until it's ingame! Maybe not even then!I would add them when i was making this, but i just didn't know what it would be. I just wanted some decals.MidKnight wrote: you may want to add a moving mechanism to the "aiming lasers,"![]()
Is it that hard to go back in, add a cylinder, and separate/rejoin some verts?