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Re: Ta3D reach 0.6.0.

Posted: 04 Mar 2009, 20:49
by Gota
I loved crystal maps..

Re: Ta3D reach 0.6.0.

Posted: 05 Mar 2009, 07:23
by Babax

Re: Ta3D reach 0.6.0.

Posted: 05 Mar 2009, 12:14
by AF
Perhaps adding more red in the nanospray so its not luminous neon green, and matches the original nanospray more?

Re: Ta3D reach 0.6.0.

Posted: 05 Mar 2009, 12:58
by Babax
It`s a simple sprites, so the color and shape of nanospray can be any.

Re: Ta3D reach 0.6.0.

Posted: 05 Mar 2009, 18:29
by Hoi
I LOVE that map.

Re: Ta3D reach 0.6.0.

Posted: 05 Mar 2009, 22:14
by Caradhras
Darkside Remake FTW!

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 08:34
by Babax

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 15:27
by Babax
Well, help is still needed :P

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 18:05
by Andrej
looks like you still have the awesome bug
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 18:20
by lurker
Is it possible to have the build buttons take up more of the screen vertically atm?

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 20:46
by Babax
lurker wrote:Is it possible to have the build buttons take up more of the screen vertically atm?
Yes. It`s fully adjustable. :-)

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 21:00
by Hoi
I already posted on your forums, I'm going to remake features, possible all, gonna start working tomorrow :P

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 21:38
by Babax
Hoi wrote:I already posted on your forums, I'm going to remake features, possible all, gonna start working tomorrow :P
I have some TaSpring 3D map features, that can be quite easilly used in Ta3D. I`ll post info on our forum about it. Thanks man!!!

Re: Ta3D reach 0.6.0.

Posted: 06 Mar 2009, 23:16
by Hoi
No problem, I just want to learn, if I can help people with it I do that :wink:

Re: Ta3D reach 0.6.0.

Posted: 07 Mar 2009, 10:51
by Babax
Hoi here`s some of Spring 3D map features models that can be converted (or modified i you don`t like) to use in TA3D.

Rapidshare

Re: Ta3D reach 0.6.0.

Posted: 08 Mar 2009, 00:43
by AF
Babax wrote:TaSpring
where can I find this game?

Re: Ta3D reach 0.6.0.

Posted: 08 Mar 2009, 01:25
by Jazcash
AF wrote:
Babax wrote:TaSpring
where can I find this game?
http://www.google.com/search?hl=en&q=TA ... h&aq=f&oq=

Google owns yoo.

Re: Ta3D reach 0.6.0.

Posted: 08 Mar 2009, 09:37
by Babax
AF wrote:
Babax wrote:TaSpring
where can I find this game?
Fixed anyway :P

Also news: Network code has been rewritten using SDL_net for better perfomance.

Re: Ta3D reach 0.6.0.

Posted: 09 Mar 2009, 11:04
by Babax
Here you go New TEST Win32 build of 0.6.0.

Go on! We need your bug reports!

http://zuzuf.ta3d.org/ta3d/files/ta3...win32_alpha.7z

all resource files (totala1.hpi and totala2.hpi - also suggesting rav31.gp3 and ccdata.ccx) put in ta3d/resources/ folder.

Re: Ta3D reach 0.6.0.

Posted: 10 Mar 2009, 12:54
by Babax
For mod support use /resources/mod/ folder.

Mod selection is in the options menu.