Page 2 of 3
Re: Ta3D reach 0.6.0.
Posted: 04 Mar 2009, 20:49
by Gota
I loved crystal maps..
Re: Ta3D reach 0.6.0.
Posted: 05 Mar 2009, 07:23
by Babax
Re: Ta3D reach 0.6.0.
Posted: 05 Mar 2009, 12:14
by AF
Perhaps adding more red in the nanospray so its not luminous neon green, and matches the original nanospray more?
Re: Ta3D reach 0.6.0.
Posted: 05 Mar 2009, 12:58
by Babax
It`s a simple sprites, so the color and shape of nanospray can be any.
Re: Ta3D reach 0.6.0.
Posted: 05 Mar 2009, 18:29
by Hoi
I LOVE that map.
Re: Ta3D reach 0.6.0.
Posted: 05 Mar 2009, 22:14
by Caradhras
Darkside Remake FTW!
Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 08:34
by Babax
Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 15:27
by Babax
Well, help is still needed

Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 18:05
by Andrej
looks like you still have the awesome bug
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;
Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 18:20
by lurker
Is it possible to have the build buttons take up more of the screen vertically atm?
Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 20:46
by Babax
lurker wrote:Is it possible to have the build buttons take up more of the screen vertically atm?
Yes. It`s fully adjustable.

Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 21:00
by Hoi
I already posted on your forums, I'm going to remake features, possible all, gonna start working tomorrow

Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 21:38
by Babax
Hoi wrote:I already posted on your forums, I'm going to remake features, possible all, gonna start working tomorrow

I have some TaSpring 3D map features, that can be quite easilly used in Ta3D. I`ll post info on our forum about it. Thanks man!!!
Re: Ta3D reach 0.6.0.
Posted: 06 Mar 2009, 23:16
by Hoi
No problem, I just want to learn, if I can help people with it I do that

Re: Ta3D reach 0.6.0.
Posted: 07 Mar 2009, 10:51
by Babax
Hoi here`s some of Spring 3D map features models that can be converted (or modified i you don`t like) to use in TA3D.
Rapidshare
Re: Ta3D reach 0.6.0.
Posted: 08 Mar 2009, 00:43
by AF
Babax wrote:TaSpring
where can I find this game?
Re: Ta3D reach 0.6.0.
Posted: 08 Mar 2009, 01:25
by Jazcash
AF wrote:Babax wrote:TaSpring
where can I find this game?
http://www.google.com/search?hl=en&q=TA ... h&aq=f&oq=
Google owns yoo.
Re: Ta3D reach 0.6.0.
Posted: 08 Mar 2009, 09:37
by Babax
AF wrote:Babax wrote:TaSpring
where can I find this game?
Fixed anyway
Also news:
Network code has been rewritten using SDL_net for better perfomance.
Re: Ta3D reach 0.6.0.
Posted: 09 Mar 2009, 11:04
by Babax
Here you go New TEST Win32 build of 0.6.0.
Go on! We need your bug reports!
http://zuzuf.ta3d.org/ta3d/files/ta3...win32_alpha.7z
all resource files (totala1.hpi and totala2.hpi - also suggesting rav31.gp3 and ccdata.ccx) put in ta3d/resources/ folder.
Re: Ta3D reach 0.6.0.
Posted: 10 Mar 2009, 12:54
by Babax
For mod support use /resources/mod/ folder.
Mod selection is in the options menu.