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Re: Ally resource bars for the standard GUI v1.3

Posted: 03 Jul 2010, 20:59
by TheFatController
That's strange the BA one saves the screen position, must have been an older version posted here (which also had a bug somewhere where it was checking for the wrong id somewhere (mixup of team/player/ally) not sure if you found that too)

Good work tho ;)

Re: Ally resource bars for the standard GUI v1.3

Posted: 04 Jul 2010, 03:55
by AF
I made the changes while spectating 4 or 5 games, so reading the code and figuring out how you had went about rendering the bars wasnt too high on my priority list, as was making sure it worked and figuring out where the swarms of units were headed ingame =p

Nice additions bd!

Re: Ally resource bars for the standard GUI v1.3

Posted: 04 Jul 2010, 04:15
by AF
Ok Ive tested it out, and its epic fail. I mouse over a resource bar, flick my eyes to the opposite corner of the screen to read who it is, and if you mouse cursor slides a little bit I have to move back and then repeat the whole process.

While using the default tool tip makes sense from a code point of view, it is horrendous from a user interface point of view because of the vastly increased friction.

All the rest of it is fine though

Re: Ally resource bars for the standard GUI v1.3

Posted: 04 Jul 2010, 12:08
by BrainDamage
AF wrote:Ok Ive tested it out, and its epic fail. I mouse over a resource bar, flick my eyes to the opposite corner of the screen to read who it is, and if you mouse cursor slides a little bit I have to move back and then repeat the whole process.

While using the default tool tip makes sense from a code point of view, it is horrendous from a user interface point of view because of the vastly increased friction.

All the rest of it is fine though
I agree, that's why I don't use the default tooltip and use a custom widget for it :P

I hate having to flip my eyes all over the screen everytime I have to read a tooltip, so I made myself an inlined tooltip widget a while ago

Re: Ally resource bars for the standard GUI v1.3

Posted: 04 Jul 2010, 12:53
by Niobium
Brain Damage wrote:I hate having to flip my eyes all over the screen everytime I have to read a tooltip, so I made myself an inlined tooltip widget a while ago
You need to remove the modifcation of gl.Text. It breaks all widgets that use gl.Text properly...

Re: Ally resource bars for the standard GUI v1.3

Posted: 04 Jul 2010, 13:28
by BrainDamage
there, I guess I can't be lazy with copypasta :x

Re: Ally resource bars for the standard GUI v1.3

Posted: 06 Jul 2010, 01:15
by Hobo Joe
Jazcash wrote:
Forboding Angel wrote:MT is unstable jaz. The problem has everything to do with MT and very little do do with the luaz.
Yeah, I agree, although, Ice UI hs its own Ally Resource bars element and it causes the same GML spam issue. However, Meltrax cleverly deployed some magix some time ago to hide the spam messages from view. Doesn't fix the issue, but makes Ally Resources usable with the MT build.
Please tell me where to get this, I have horrible lua errors but I can't find the source. As far as I can tell everything WORKS so I just need a way to hide those messages. x_x

Re: Ally resource bars for the standard GUI v1.3

Posted: 06 Jul 2010, 08:24
by Jazcash
Hobo Joe wrote:
Jazcash wrote:
Forboding Angel wrote:MT is unstable jaz. The problem has everything to do with MT and very little do do with the luaz.
Yeah, I agree, although, Ice UI hs its own Ally Resource bars element and it causes the same GML spam issue. However, Meltrax cleverly deployed some magix some time ago to hide the spam messages from view. Doesn't fix the issue, but makes Ally Resources usable with the MT build.
Please tell me where to get this, I have horrible lua errors but I can't find the source. As far as I can tell everything WORKS so I just need a way to hide those messages. x_x
If you're using Ice UI, go to this directory: C:/Program Files/Spring/Luaui/Widgets/IceUI/Accessories and run the "Updater for Windows.bat" file.

Re: Ally resource bars for the standard GUI v1.3

Posted: 06 Jul 2010, 08:43
by manolo_
somebody made an unofficial update (check out the SD)

Re: Ally resource bars for the standard GUI v1.3

Posted: 08 Jul 2010, 04:52
by Hobo Joe
nevermind i'm braindead

Re: Ally resource bars for the standard GUI v1.3

Posted: 31 Dec 2010, 13:57
by Manoa
I've merged my changes from my topic (I had no idea there was work done by others since 1.3)

I encountered a few bugs during merge I will upload as soon as they are fixed

Re: Ally resource bars for the standard GUI v1.3

Posted: 22 Jul 2011, 22:19
by jamerlan
I use multithreaded spring version and this plugin does not work. It shows error message when spring starts: "Error in GameFrame(): [string "LuaUI\Widgets\gui_ally_res.lua"]:228: Invalid call". In siglethreaded spring it works fine! Can someone fix it?