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Re: Clan Interaction
Posted: 21 Feb 2009, 11:35
by Beherith
Too bad BLCs teamwork really doesnt help them since I still beat them regularly with random allies.
Re: Clan Interaction
Posted: 21 Feb 2009, 21:35
by Baladin
YHCIR wrote:Baladin wrote:
BLC + X have played regularly for years, ive heard many critisize them as being porcers but they have some of the best teamwork ive seen from alot of BA clans.
They only seem co-ordinated because they play in large numbers against random players (i.e. the most unorganised of teams).
It's probably also worth getting the nationality of clans written down too, for the sake of timezones.
Also there's [fi] and [Fi] clans. [ZXC] are the polish ones that only play GF
Well this is why jazcash has created #clans. So instead of constantly having to play random noobs they can have clan matches against other decent players.
Re: Clan Interaction
Posted: 21 Feb 2009, 21:47
by Jazcash
Atm the main clans involved in the channel and the clan matches organized through it are PinK, PiRO and MARS. Would be nice to see a few more people in here, even if they aren't leaders, just need to get it active.
Re: Clan Interaction
Posted: 22 Feb 2009, 15:45
by Auswaschbar
I made a bot, which is supposed to be usefull when it comes to clanmatches: ClanBot
What can it do (<...> are required arguments, [...] are optional):
- "!online [minimum]" - shows how much people are online from each clan, it only shows clans with $minimum users online (default: 2)
- "!clan <clanname>" - shows all member of the clan currently online (<#> = player available, <I> - ingame, <A> - afk)
- "!addchannel <channel> [password] - make clanbot join <channel> (without the leading #, e.g. "!addchannel clanchan sectretpwd)"
- "!gtfo" - make clanbot leave the channel
edit: you can find him in #clans
You find the soruce code here:
http://github.com/Auswaschbar/liblobby/tree/master
Re: Clan Interaction
Posted: 22 Feb 2009, 16:31
by pintle
You all suck for not mentioning RoX, the only clan that was active (in numbers of 2+ and excluding dev clans) on the S44 beta, SWIW beta, and Gundam beta, with members playing CA, BA, SA, XTA, EE in nearly every tourney/organised competition in the past 24 months.
We are the only clan I have ever seen spamming main looking for clan matches, and nearly every clan match we played in the past 12 months (outside of CoW/DIE/CoX games) have been the result of me pming people, because I have never received a challenge for a clan match from anyone other than Cow or CoX.
I barely log in to spring these days because I gave up trying to organise Clan matches/never finding decent 1v1s apart from vs the same ~6 ppl.
I think this is a positive step, definitely in the right direction, but something like a (maintained) clan ladder would really be awesome.
Dont mean to sound overly hostile/arrogant, just the lack of a clan scene is something that has frustrated me for quite some time. <3
Re: Clan Interaction
Posted: 22 Feb 2009, 16:34
by Jazcash
Auswaschbar wrote:I made a bot, which is supposed to be usefull when it comes to clanmatches: ClanBot
What can it do (<...> are required arguments, [...] are optional):
- "!online [minimum]" - shows how much people are online from each clan, it only shows clans with $minimum users online (default: 2)
- "!clan <clanname>" - shows all member of the clan currently online (<#> = player available, <I> - ingame, <A> - afk)
- "!addchannel <channel> [password] - make clanbot join <channel> (without the leading #, e.g. "!addchannel clanchan sectretpwd)"
- "!gtfo" - make clanbot leave the channel
You find the soruce code here:
http://github.com/Auswaschbar/liblobby/tree/master
This is awesomeness of the highest regard.
Re: Clan Interaction
Posted: 22 Feb 2009, 19:36
by smoth
I <3 clans, where are my sheets?
in all seriousness, do you guys have clan matches? if some what is the average team size?
Re: Clan Interaction
Posted: 22 Feb 2009, 20:06
by Jazcash
Just did a PinK vs RoX game 4 v 4, PinK won but Pintle crashed on RoX team so they had to take :<
Re: Clan Interaction
Posted: 22 Feb 2009, 22:03
by pintle
yeah sorry about that guys, gutted to finally get some clan games up then be unable to play :<
@smoth: 2v2 is nice imo, upwards of 4v4 is unrealistic
Re: Clan Interaction
Posted: 23 Feb 2009, 00:25
by Neddie
Clan play will be supported in the revised ladder, but this is handy for now.
Re: Clan Interaction
Posted: 25 Feb 2009, 19:31
by Spawn_Retard
I tried making the bot join a few channels, all it did was say it was joining, but never actually got there.
Re: Clan Interaction
Posted: 25 Feb 2009, 19:46
by BattleMonk
i find it hard to find ppl who wanna 2v2 and btw CoX are huge nubs when it comes to BA thats why they play XTA
Re: Clan Interaction
Posted: 26 Feb 2009, 19:34
by babbles
BattleMonk wrote:i find it hard to find ppl who wanna 2v2 and btw CoX are huge nubs when it comes to BA thats why they play XTA
We play the mod we're best at...REALLY?!?!?!
You suck a XTA, thats why you play BA. We don't play properly when we play BA anyway 'cos we usually mess around on DSD >_>
Re: Clan Interaction
Posted: 26 Feb 2009, 19:40
by Ugla
Sir, I disagree with your ascertation
Unfortunately, we can't all be good at BA
CoX are quite pro at BA when we try.
Knowing this, I hope you will change your statement
Most BA clans aren't actually clans
Yesterday, we beat a "clan" who according to a spec didn't speak or add points
Domination is actually the correct phrase for what we did to them.
I know we don't play enough BA to be considered amazing, but we dont suck
CoX are proklan
Know it. Believe it.
Re: Clan Interaction
Posted: 26 Feb 2009, 19:49
by pintle
BattleMonk wrote:i find it hard to find ppl who wanna 2v2 and btw CoX are huge nubs when it comes to BA thats why they play XTA
I like how you infer that people of low skill are inclined to play XTA.
Care to 1v1 me and demonstrate some of the superior skill the majority of BA players apparently demonstrate?
Or you just like to smack talk some more?
I hereby dub thee "epic nubcaek who dissmisses a mod he has no idea how to play"
Re: Clan Interaction
Posted: 26 Feb 2009, 19:52
by CarRepairer
Ugla wrote:Yesterday, we beat a "clan" who according to a spec didn't speak or add points
Telepathic communication clan. Advanced.
Edit: Oh wait there's teamspeak.
Re: Clan Interaction
Posted: 26 Feb 2009, 19:56
by babbles
CarRepairer wrote:Ugla wrote:Yesterday, we beat a "clan" who according to a spec didn't speak or add points
Telepathic communication clan. Advanced.
Edit: Oh wait there's teamspeak.
Most clans still add points when on teamspeak tbh

Re: Clan Interaction
Posted: 26 Feb 2009, 20:57
by manolo_
i have to agree with ugla in all ways :)
Re: Clan Interaction
Posted: 02 Mar 2009, 01:18
by REVENGE
Clans exist because of !cbalance.
*queue flame-bait against fallible reasoning in 3...2...1...*
Re: Clan Interaction
Posted: 02 Mar 2009, 10:37
by YHCIR
REVENGE wrote:Clans exist because of !cbalance.
Good point, I think it's true.
Before springie, there were not so many clans.