Page 2 of 2

Re: shield improvements

Posted: 14 Feb 2009, 04:13
by Das Bruce
Uniboobs are gross.

Re: shield improvements

Posted: 17 Feb 2009, 09:25
by zwzsg
CarRepairer wrote:Hey that's a cool idea. Lua maybe?
Argh wrote:Or... just do shields entirely in Lua, in terms of gameplay effects.
I suggest that we remove Spring.exe and replace it by a Lua interpreter. Much more flexibility! Much easier for the engine maintener. And modders just have code their own RTS engine in Lua, if they don't they are just lazy!

Re: shield improvements

Posted: 17 Feb 2009, 21:25
by Argh
viewtopic.php?f=23&t=17808&p=333709#p333709

There ya go, just add some visuals, and voila, shields that don't require giant bubbles to work.

Re: shield improvements

Posted: 17 Feb 2009, 21:51
by zwzsg
I don't see anything that:
- Draw the shield
- Repulse shots
- Protect any unit inside the shield
- Make it configurable


So it's not even comparable to current hard coded shield.

Re: shield improvements

Posted: 18 Feb 2009, 09:15
by 1v0ry_k1ng
why not coders of the internets unite and give argh a hand, then :-)

Re: shield improvements

Posted: 18 Feb 2009, 09:18
by lurker
Because shields require a lot of fiddly operations that are best off staying in the engine?

Re: shield improvements

Posted: 18 Feb 2009, 09:20
by smoth
I am staying out of this whole thing... GO ZWZSG!