Re: Correct Water "Sun" Reflect and shadow Angle..
Posted: 12 Feb 2009, 05:07
Hmm. Lemme do a couple of tests over here, seems like I saw some odd stuff myself.
Maybe instead of doing the sun position in the shader, do that in Spring at the start of the game state? I.E., get a point on the sun-vector a million units out or so, use a point light?
Maybe instead of doing the sun position in the shader, do that in Spring at the start of the game state? I.E., get a point on the sun-vector a million units out or so, use a point light?