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Re: Rotating unit icons
Posted: 06 Feb 2009, 23:49
by TradeMark
CarRepairer wrote:TradeMark wrote:it needs to me included in every mod
No because it doesn't apply to every mod. And for those that you want to use it in (such as BA), make a mutator, which will take people 0.04 seconds to download from SD - much less than downloading a map.
lol good joke, i aint making mutators because of such basic game engine lack, + nobody is gonna dl my mod just because of that + i wont bother me making as many mutators as BA versions, or later with other mods i play same thing.
hoijui wrote:i say: satelites for all teams, as CA has(/had?) them.
each team has one, very high up, with very high los, so they see al the map. :D
omfg another joke.
Just make the engine so it will not test if unit is under LOS, IT EVEN MAKES SPRING FASTER, IIRC one most time consuming thing is to test whether or not unit is under LOS, when we remove it, we can add this awesome feature, PLUS make spring faster.
Theres no fucking need to complain and make things complicated with LUA crap, since it can be done simple and efficient and everyone would be happy, no need to edit mods, just switch it on or off from lobby, what could be easier than that.
Re: Rotating unit icons
Posted: 07 Feb 2009, 00:01
by Regret
Regret wrote:Rotating unit icons
TradeMark wrote:permanent LOS option
GTFO FROM MY THREAD
Re: Rotating unit icons
Posted: 07 Feb 2009, 00:48
by TradeMark
your idea sucked lol
Re: Rotating unit icons
Posted: 07 Feb 2009, 04:01
by Argh
SetUnitAlwaysVisible is the wrong way to do it. It doesn't work on particles.
Oh, yeah, forgot about that. I guess you could also set the particles to drawalways, but globallos sounds better anyhow.
Re: Rotating unit icons
Posted: 07 Feb 2009, 14:16
by Das Bruce
Trademark, make a new thread about perma-los if you want, it requires you to click twice and type a little, this thread is about the ability to make radar icons and/or zoomed out icons capable of rotating as an option. You say rl radar doesn't give direction but that isn't necessarily true, direction can be judged by movement fairly easily, airplanes generally only go in one direction (forward) and depending on the mod some things may be significantly longer than they are wide, ie super-phallic space zepplins.
And finally for emphasis, option, option, option, you're a cunt, option.
Re: Rotating unit icons
Posted: 11 Feb 2009, 14:47
by AF
Adding permanent LOS in the lobby as an option would be useful for debugging, content development, and teaching noobs
Re: Rotating unit icons
Posted: 11 Feb 2009, 15:45
by TradeMark