Re: Some changes regarding sounds in mods
Posted: 27 Jan 2009, 09:31
@KDR, maybe I didn't get what you mean - but I think I did (if it was what you said in Capslocks above). The thing is, constuctive criticism looks different (and I know you can do that, I've been very thankful for yours elsewhere!).
@Smoth, "you guys" was certainly a somewhat unfair generelisation, I'll admit - I was guessing you're joking, but the problem with text only communications is that you lose all the non verbal clues, so it's far easier to misunderstand something. And between the other comments, it's easy to read your comments as just harking in with the other game/content makers.
On including the disputed file in springcontent.sdz - sure this could be done, but then you'd be getting the precise problem again that they set out to solve in the first place... seeing that most new games are likely to depend on springcontent, but less likely to be throwing the three sounds into the sounds folder (guess if the call is different and it would no longer crash, you could think about it). Or did you mean just for an interim period?
Regards and no hard feelings
Sean
@Smoth, "you guys" was certainly a somewhat unfair generelisation, I'll admit - I was guessing you're joking, but the problem with text only communications is that you lose all the non verbal clues, so it's far easier to misunderstand something. And between the other comments, it's easy to read your comments as just harking in with the other game/content makers.
On including the disputed file in springcontent.sdz - sure this could be done, but then you'd be getting the precise problem again that they set out to solve in the first place... seeing that most new games are likely to depend on springcontent, but less likely to be throwing the three sounds into the sounds folder (guess if the call is different and it would no longer crash, you could think about it). Or did you mean just for an interim period?
Regards and no hard feelings
Sean