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Re: State of the Nation

Posted: 28 Jan 2009, 03:12
by lurker
Speaking of having to be skynet, go check out color wars.

Re: State of the Nation

Posted: 28 Jan 2009, 12:02
by hoijui
hmm.. i think i misunderstood :D
yo uwere talking about specializing the AI logic, which is of course acceptable. and even nearly impossible ot aviod, as stated. but the technical details, the communication protocol should not be specialized for mods/AIs, and it should go through the C barrier, and therefore be acessible directly in hte programming language the AI dev chose. it would be sad if a Java AI dev would have to write half his AI in LUA, eg.

Re: State of the Nation

Posted: 12 Feb 2009, 17:28
by SpikedHelmet
Make an AI package for Spring: 1944 and Star Wars Imperial Winter. :P

Both projects are fundamentally different from TA in several ways which makes all AIs completely useless. Both deal with capturing strategic points (a la Dawn of War-esque) rather than building mexes, using upgrade and morph lua, and S1944 has Logistics which deal with supplying vehicles with ammunition and providing for combat bonuses with supply lines and such.

Or you could make yet another TA AI of which there are already many, which you may make slightly better than the rest... :P

Re: State of the Nation

Posted: 12 Feb 2009, 21:10
by hoijui
i don't know about him, but i would not like to make an AI for a closed beta mod, especially for one that is this since years already.

Re: State of the Nation

Posted: 13 Feb 2009, 02:32
by SpikedHelmet
Then just for Spring: 1944 :P

Re: State of the Nation

Posted: 13 Feb 2009, 09:43
by AF
The SW:IW people cooperated with kloot in secret on KAIK. As such there is no need for an uber AI in the starwars game, nor can they be trusted to aid AI developers, and they have shown no sign of improvement whatsoever.