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Re: Music Development

Posted: 21 Jan 2009, 22:13
by lurker
manolo_ wrote:release it as mp3 and hope somebody will make a winamp-plugin as lua
...why?

Re: Music Development

Posted: 21 Jan 2009, 23:17
by werdo
@ Argh

1. Spring is the over engine I guess, If a game wants to use It they can

2. we need a more advanced widget that would sense the mood of a battle, say with how much damage is being done at one time, or as units converge

3. We are the owners and creators of the music, all that is needed is that you promote us as we premote you

Re: Music Development

Posted: 22 Jan 2009, 08:53
by manolo_
lurker wrote:
manolo_ wrote:release it as mp3 and hope somebody will make a winamp-plugin as lua
...why?
i dont want to press windows-button to get to winamp, so i could do it within the game :)

Re: Music Development

Posted: 22 Jan 2009, 09:52
by hoijui
manolo_ wrote:i dont want to press windows-button to get to winamp, so i could do it within the game :)
Winamp can be controlled with key-combinations without beeing in the foreground, i use it in spring, eg:
Ctrl+Alt+Home: Pause
Ctrl+Alt+End: Stop
i do not remember the default keys, but they do not even interfere with anything in spring, so you just have t oactivate this feature in winamp settings, and you are ready to go.

Re: Music Development

Posted: 22 Jan 2009, 13:00
by manolo_
thx for the tip

Re: Music Development

Posted: 23 Jan 2009, 18:01
by werdo
So do people actually want us to do this?
or not? :cry:

we've already got some music done
and were dealing with complaints from the 3rd of our group about pay, but Im telling him were to go for now aha

Re: Music Development

Posted: 23 Jan 2009, 18:13
by adin_panther
I would love to see this done !

Re: Music Development

Posted: 26 Jan 2009, 18:35
by Caradhras
mp3 is failure, use ogg or flac instead. Winamp is not available on Mac or Linux.

Re: Music Development

Posted: 26 Jan 2009, 20:35
by Hoi
adin_panther wrote:I would love to see this done !

Re: Music Development

Posted: 26 Jan 2009, 21:30
by smoth
IIRC doesn't OGG get HUGE?

Re: Music Development

Posted: 26 Jan 2009, 21:36
by imbaczek
FLAC is huge, ogg is about the same as mp3, slightly better.

Re: Music Development

Posted: 26 Jan 2009, 21:40
by BrainDamage
to be picky it's vorbis, not ogg, or you'll be saying like divx are avi ( the first is the codec, the second is the support )

second the answer is no: same bitrate will produce identical filesize in vorbis & mp3, and quality is roughly the same( I don't want a holy war about vorbis vs mp3 quality here pls )

Re: Music Development

Posted: 26 Jan 2009, 22:03
by smoth
definitely not my intent.

so there is ogg:vorbis and ogg:????? I'll have to do some readin' to educatify myself heh heh.

Re: Music Development

Posted: 26 Jan 2009, 22:17
by imbaczek
ogg: is a container just like avi is, you can have ogg videos actually. people (including me) call vorbis files oggs because it's what 99% of oggs is currently.

Re: Music Development

Posted: 26 Jan 2009, 22:20
by Pxtl
smoth wrote:definitely not my intent.

so there is ogg:vorbis and ogg:????? I'll have to do some readin' to educatify myself heh heh.
Theora is the video codec, but you could also make an Ogg container file with another encoder used for the data - like an Ogg video with an Xvid visual stream and a Vorbis audio stream.

Dunno where the name Ogg comes from, but Vorbis is named after a character from Terry Pratchett's Small Gods (really good book), and Theora is named after a character from Ursula LeGuin's Earthsea series (first book was great, couldn't get through the rest).

Re: Music Development

Posted: 26 Jan 2009, 22:33
by lurker
Why use Ogg, though? Personally, I like mkv.

Hmm, google says Ogg was designed for streaming.

Re: Music Development

Posted: 26 Jan 2009, 23:14
by werdo
we could have a high quality stream and a low quality stream, thus then no one can moan about too high/low quality, I would have though MP3 would be fine seen as its universally used etc, and prehaps AIF for higher bandwith streaming? because if you listen to a track with a lower bit rate come pared with the higher, theres a lot more to listen to

Re: Music Development

Posted: 27 Jan 2009, 02:34
by Argh
MP3 is a proprietary format, hence OGG was used. OGG's performance is very reasonable, and I have 40+ minutes of high-quality-compression OGG in my game at around 54MB in size, not that bad. TBH, it's not a big deal, and you can output to OGG using Audacity among other free tools.

Re: Music Development

Posted: 27 Jan 2009, 12:13
by Caradhras
Its a shame, that Sony Ericsson still does not supply mobile phones and mp3 with ogg and flac support.

BTW: flac files get huge because it is a lossless format.

Re: Music Development

Posted: 27 Jan 2009, 14:33
by adin_panther
werdo wrote: and were dealing with complaints from the 3rd of our group about pay, but Im telling him were to go for now aha
Well this is all OS ... if you release it you might get donations maybe, but that is it.