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Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 21:26
by Acidd_UK
lurker wrote:But you have no idea what the target is.
It's fair to say that it would be prudent to move everything that can be moved.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 21:39
by KDR_11k
lurker wrote:But you have no idea what the target is.
You can usually guess it. In CoH there's the V1 artillery that makes a loud noise and then deals massive damage to the target area (strongest arty in the game AFAIK) with no indication where it's aimed, yet overall the thing is considered mostly useless. The enemy hears the noise and immediately moves all larger troop concentrations around. Sometimes that can be anticipated so the bomb comes down in the area the enemy retreats to but usually it will just hit the groud with nothing nearby.

Though maybe a "large explosion detected" message so you can instantly scroll to impact sites for nukes or other things that explode like nukes instead of coming back later and wondering what happened...

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 21:59
by smoth
the maybe the game should play a sound file with only

"something is comin.... OH Fu . . .. . . static!"

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 22:05
by KaiserJ
1) good idea
2) good trolling

this thread is generally win.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 23:49
by Spawn_Retard
Not to seem a supcom fag, but the caution doesn't make everyone move their units instantly, you'll be surprised to see most people ignore it, or just watch as their base explodes. i'd think having a anti nuke knowing where a nuke is coming from would give feedback.

Maybe apply this noise to when a nuke is fired and you have a anti?

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 00:15
by BrainDamage
if any mod adds it, I'd totally want also the possibility to buy a unit which fakes the sound to scare the crap out of my enemies and force them to expose themself ( or rush antinuke/whatever counter if the mod has it )

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 00:44
by BaNa
Brain Damage wrote:if any mod adds it, I'd totally want also the possibility to buy a unit which fakes the sound to scare the crap out of my enemies and force them to expose themself ( or rush antinuke/whatever counter if the mod has it )
Sadly your trick would be revealed after you use the device for the first time and your enemy presses f1 (because they know they dont have an anti OR their anti didnt fire)

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 00:47
by BrainDamage
ofc i'd never use it in a binary teams game, but with allyteams >= 3 it can be a nice trick ( or even FFA )

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 01:55
by Google_Frog
smoth wrote:yeah I was surprised to see this thread go that way but is seems everyone is doing it in good fun. he is asking for "do it in lua" anyway..
Don't need lua. Make the sound audible to everyone( a lot of nukes already have this) and make the nuke firing sound say "Nuclear Launch Detected".

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 02:12
by thesleepless
that would be alright, although it would play to everyone, including yourself and people on your team which may freak out your own team unnecessarily (unless you like to nuke your own team)

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 03:26
by [TS]Lollocide
Pendrokar wrote:Your base will now be nuked. Coordinates 2593 8273. Time of contact is 1.2 seconds. Thank you.. for reading this diversion.


BOOOOMMM!!!
Image

I haev perfected the warning.

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 03:34
by SwiftSpear
lurker wrote:But you have no idea what the target is.
The warning alone would most likely make me move my main military forces. Sure, the nuke might be aiming at my base... but I don't know that. It also gives a good 30 more seconds of build time to put up an antinuke to catch the second volley.

Now, I'm not saying that any of the games would be absolutely screwed to hell, but it would negatively effect some. Any feature will occasionally negatively effect a game, depends what the design intent of the situation is.

I still don't get the point of the thread, it's not like this isn't something that can't be easily done with lua.

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 03:37
by Teutooni
Seriously, how can you miss a nuclear explosion? There's a loud bang, a huge explosion and a crater where your base used to be. What do you think happened? :P

Anyway, nuclear launch isn't undetectable, there is a distinct firing sound. Could add nice flavour to announce it more clearly though... Something along the lines smoth suggested. :-)

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 05:28
by thesleepless
SwiftSpear wrote:
lurker wrote:But you have no idea what the target is.
I still don't get the point of the thread, it's not like this isn't something that can't be easily done with lua.
I'm sure it can, i'm suggesting it would be a useful feature, so if someone wants it in their mod they can implement it.

just because something can be done with lua means there shouldn't be a thread about it? i don't understand that logic.

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 09:14
by ginekolog
i LOVED nuke indicator in minimap ( red X in OTA ). I was allways hoping that X is not going to fly in my base :)

But yeah i support nucler launch detected widget. It should be some sexy female voice like C&C generals have. ATM not only nukes use nuke launch sound - also detonator iirc.

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 09:34
by thesleepless
yeah, big red X was good in OTA, would be nice to see that return..

is that as simple as giving a nuclear missile an icon that's a big red X?

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 10:42
by SwiftSpear
thesleepless wrote:
SwiftSpear wrote:
lurker wrote:But you have no idea what the target is.
I still don't get the point of the thread, it's not like this isn't something that can't be easily done with lua.
I'm sure it can, i'm suggesting it would be a useful feature, so if someone wants it in their mod they can implement it.

just because something can be done with lua means there shouldn't be a thread about it? i don't understand that logic.
I mean, technically you can have a thread about pretty much anything... You don't see me locking the thread for being a volation of the rules, do you?

I don't know, I just find it odd starting a topic to suggest something that isn't either original, or generally useful.

It's like going into a car forum or something and suggesting more cars with umbrellas installed in the roof... I mean ya, it can be done, I'm sure I can think of situations where it might be useful... but chances are, if we were in one of those situations it's not an idea we'd have a hard time coming up with ourselfs. I just really really don't see any modders going "OH YA! THAT'S THE ONE THING WE FORGOT!" If your nuke was overpowered or anticlimactic enough for your mod/game, I'm sure you'd think of a nuke klaxon pretty quick. It's a logical solution to a limited set of problems, it's just a bit perplexing as a global suggestion.

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 11:17
by thesleepless
certainly not an original idea, but personally I think it'd be useful.
as i said, mainly for noobs who are wondering where their base disappeared to while they're looking over the other side of the map and come back to find a crater. because i've been in that situation and been stumped as to why my base is gone. did it get nuked, did someone combomb me, did a fusion explode and take out my base, etc?

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 11:58
by KDR_11k
The KP Nuke, for example, can take a long time to arrive and its area isn't terribly large. If the enemy knew that it was launched he could easily move large forces around.

Re: Nuclear Launch Detected!

Posted: 16 Jan 2009, 14:25
by Beherith
I dont get what the OP is whining about here. BA nuke launch sound can be heard on the whole map by all players. Learn to identify it.