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Re: Prospector v1.9
Posted: 16 Apr 2009, 13:01
by manolo_
Warlord Zsinj wrote:En Garde!

nice, if u balance it good :D
Re: Prospector v1.9
Posted: 17 Apr 2009, 02:59
by MidKnight
Looks like the TIEs are losing!

Re: Prospector v1.9
Posted: 17 Apr 2009, 03:41
by Warlord Zsinj
The smoke is just the top-secret afterburners they're using >_>
Re: Prospector v1.9
Posted: 17 Apr 2009, 15:05
by TheFatController
The tie fighters may have the technological advantage but they didn't count on the spirit of humanity and a plucky ace fighter pilot (played by Will Smith) saving the day
Re: Prospector v1.9
Posted: 25 Apr 2009, 10:35
by smokingwreckage
That's consistent with Starwars anyway.
Re: Prospector v1.9
Posted: 26 Apr 2009, 09:07
by REVENGE
PROTIP: EMPIRE WILL ALWAYS LOSE EVERY GAEM AND DETHSTAR WILL XPLOD AT 80% BUILT.
/s
Re: Prospector v1.9
Posted: 26 Apr 2009, 10:48
by Jazcash
REVENGE wrote:PROTIP: EMPIRE WILL ALWAYS LOSE EVERY GAEM AND DETHSTAR WILL XPLOD AT 80% BUILT.
/s
DO YOU KNOW NOTHING!!!!???? REMEMBER YOUR TEACHINGS!
DEATH STAR XPLOD @ 99% CHARGING!
Re: Prospector v1.9
Posted: 24 May 2009, 18:51
by Hacked
in the new spring version, the prospector text is drawn over by a gray, semi-translucent rectangle which covers the text and a little wider horizontally.
Re: Prospector v1.9
Posted: 24 May 2009, 19:19
by Jazcash
Yeah, noo vershan 4 noo spwring pweaz
Re: Prospector v1.9
Posted: 24 May 2009, 21:26
by TheFatController
I fixed it for BA's inclusion if anyone's desperate for a fixed version before the real fix:
http://consternationstation.com/gui_prospector.lua
Re: Prospector v1.9
Posted: 24 May 2009, 21:35
by Jazcash
Re: Prospector v1.9
Posted: 28 Aug 2010, 20:21
by very_bad_soldier
Uploaded as 1.92 to the DB (with fixed text alignment).