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Re: Arm Hover
Posted: 23 Dec 2008, 22:48
by xxxkiller
Here is what ive done to the turret now + you can see the tricount at the top left of the viewport.
Edit: Yeah the images are great, thx for the excellent feedback :D
Re: Arm Hover
Posted: 23 Dec 2008, 22:51
by smoth
it works for me. On the vent slats, we do have transparency available btw.
Re: Arm Hover
Posted: 23 Dec 2008, 22:55
by xxxkiller
The Vent slits are all just 1 face each (2 tris)
Edit: gonna go to sleep guys, merry christmas to all.
Re: Arm Hover
Posted: 23 Dec 2008, 22:56
by smoth
I guess it would be the same if you have no backfaces on them.
Re: Arm Hover
Posted: 24 Dec 2008, 03:47
by Saktoth
Pls come work for CA. :D
Re: Arm Hover
Posted: 24 Dec 2008, 03:54
by jK
Saktoth wrote:Pls come work for CA. :D
We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.
Re: Arm Hover
Posted: 24 Dec 2008, 07:10
by MR.D
jK wrote:especially when Infogrames starts to use their OTA IP.
Say what?
Pretty decent looking model though, clone mostly, but still quality work IMO.
Re: Arm Hover
Posted: 24 Dec 2008, 07:40
by REVENGE
I know that barrel looks flat, but I've always thought it's just a lighting issue, as the bottom half of the barrel's side is very dark. Otherwise, I think it's meant to be cylindrical.
Re: Arm Hover
Posted: 26 Dec 2008, 17:19
by xxxkiller
I tried to make something that isnt a clone so this is my try at an origional arm hover; tank ; whatever it looks like to you guys.
It only has 348 tris.
Edit: sry, didnt see the render was broken, added a viewport screen.
Re: Arm Hover
Posted: 26 Dec 2008, 18:34
by Hoi
I like it, but it won't work as a hover, the turret can't turn on the y axis, so it can only fire straight ahead.
Would work as a gunship though.
Re: Arm Hover
Posted: 26 Dec 2008, 19:07
by xxxkiller
I changed the turret a bit and put the cocpit somewhere else, it also only has 374 tris.
Re: Arm Hover
Posted: 26 Dec 2008, 19:18
by Hoi
Yeah, that'd work.
Re: Arm Hover
Posted: 26 Dec 2008, 21:52
by MDV
No, it isn't interesting. First version is better!
It can be an universal weapon (land + anti-air because y-axis).
Re: Arm Hover
Posted: 26 Dec 2008, 22:08
by Pressure Line
too flat on the y axis imo. give it some shape.
Re: Arm Hover
Posted: 27 Dec 2008, 00:51
by Saktoth
I liked the one with the guns on front, though clearly thats an impractical design (no y turret rotation).
Could do with more detail and work.
Some neat hovercraft designs for inspiration:
http://curlhead.deviantart.com/art/sket ... s-76251867
http://taytonclait.deviantart.com/art/H ... P-60955491
http://taytonclait.deviantart.com/art/H ... y-19073553
http://anasrist.deviantart.com/art/HOVE ... -101975722
http://generaladam.deviantart.com/art/S ... e-89030503
http://aleph-.deviantart.com/art/Ant-Ar ... s-76993906
http://ak10.deviantart.com/art/Skipper-Test-1-33064123
(those are copyrighted so dont copy them verbatim).
jK wrote:Saktoth wrote:Pls come work for CA. :D
We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.
Which is why it'd be nice if he worked for CA instead of doing 1:1 copies.
Say what?
viewtopic.php?f=10&t=17203
*mumbles stupid forum truncating my links when i edit*
Re: Arm Hover
Posted: 27 Dec 2008, 20:46
by MidKnight
All of these are very nice, you're a good modeler
IMO you're pretty much done with the modeling, and so it's time to unwrap and texture this thing.
Re: Arm Hover
Posted: 30 Dec 2008, 23:39
by MDV
jK wrote:We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.
Replace the gun with Bertha and put the mobile Wind Generator and chicken farm to the top. It will be not a copy.
As for me, I don't understand such changes and that's why don't like CA.
Re: Arm Hover
Posted: 14 Jan 2009, 11:35
by Saktoth
MDV wrote:As for me, I don't understand such changes and that's why don't like CA.
Uhhhh, because what we are doing is probably illegal? Duh?
Re: Arm Hover
Posted: 14 Jan 2009, 13:22
by Pressure Line
i lolled.
and btw, Sak, get me some real graphical guidelines (preferably ones that dont conflict) and i'll see what i can cook up (i need a break from BT stuff atm)
Re: Arm Hover
Posted: 14 Jan 2009, 13:55
by SpikedHelmet
I love some of the futuristic military vehicle art floating about the internet. Here's another couple of really nice ones:
http://chrisdrysdale.com/full/drysdale_hovertanks.jpg
http://www.rocketpunchstudios.com/artga ... ertank.jpg
Unfortunately they rarely come with anything resembling schematics or consistent multi-perspective views. But I'd like to see a game which utilizes these kinds of designs. Interestingly a lot of them share a lot of commonality.