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Re: weapondefs_post.lua and map gravity

Posted: 18 Dec 2008, 21:03
by Argh
So the unit rendering position is possibly being delayed a frame? You say that you set it all at once in the same microsecond as creating the unit?
Yeah, that's what seems to be happening, there's a noticeable "flash" from it changing vectors very rapidly. If I could MoveCtrl it before it drew, give it equivalent velocity and vectors, then I'd be all set for transformations on-the-fly.