Posted: 05 Oct 2005, 20:03
Hey Zaphod hate to bug you; but do you supose you could give us a new update on your progress?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Just placing: no i've just been lazy and postponing this partIs it hard to make the AI placing missile tower or gaat efficiently? (with the most of los and facing the ennemy)
I've been thinking about that too. Provide a few config files and randomly pick one of them. Would certainly make the AI a lot less predictable.It could be cool for the AI to be able at the beginning to choose between a few config files...
Like that, we could have a few different build order.
Not right now, but why would you want that? Pretty much spoils the element of surprise (not that there is such a thing, it's completely deterministic right now :) ).Is the AI able to send "marker", like that, we can know where and when it is attacking.
I sometimes make lan, and when we are 5, a good way to make more balanced team is to make a 3 vs 2+AI. So it's only good if you play in the same team as the AI...Zaphod wrote:Not right now, but why would you want that? Pretty much spoils the element of surprise (not that there is such a thing, it's completely deterministic right now :) ).Is the AI able to send "marker", like that, we can know where and when it is attacking.