Re: Unit dirt texture Idea/Brainstorm
Posted: 24 Oct 2008, 00:35
That's correct, GMN.
However, in the sake of saving memory, and in terms of intelligent use of time, I wouldn't actually have a custom damage texture for every unit (though it would be perfectly feasible). I'd more likely have a handful of 'busted' generic textures that would be overlayed as you describe. That saves there having to be double the amount of textures (well, they wouldn't be the same size).
However, in the sake of saving memory, and in terms of intelligent use of time, I wouldn't actually have a custom damage texture for every unit (though it would be perfectly feasible). I'd more likely have a handful of 'busted' generic textures that would be overlayed as you describe. That saves there having to be double the amount of textures (well, they wouldn't be the same size).