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Re: /command and .command equivalent?

Posted: 30 Oct 2008, 01:17
by TradeMark
Posts wrote:depreciation message would prevent confusion like this: viewtopic.php?f=1&t=16713
"Multi-player cheating disabled, now how do I place AI units?"
yeah or .take spam since lua scripts thinks .take still works

This is why nothing should never be replaced, should just add new stuff, and still support old stuff.

Re: /command and .command equivalent?

Posted: 02 Nov 2008, 07:19
by zwzsg
[Krogoth86] wrote:Well the .command notation was way more comfortable because now it's a bit close minded and aimed towards those with an US-keyboard layout. For me and I guess most other European layouts too you don't have / as a direct key but have to do e.g. Shift+7 like I have to do.
Thanksfully I have a numpad.

I still have no idea why . was replaced by /. And it sure caused alot of confusion.

Re: /command and .command equivalent?

Posted: 05 Nov 2008, 18:46
by imbaczek
i had no idea why it was . in the first place.

Re: /command and .command equivalent?

Posted: 05 Nov 2008, 18:56
by Peet
Well in my understanding the original convention was . for commands with synced implications and / for ones that are entirely clientside.

Re: /command and .command equivalent?

Posted: 05 Nov 2008, 19:38
by TradeMark
yeah that was good and clear...