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Re: New CA models
Posted: 11 Sep 2008, 09:02
by rattle
Re: New CA models
Posted: 11 Sep 2008, 15:43
by Raxxman
Loved those toys as a kid :)
Re: New CA models
Posted: 12 Sep 2008, 03:48
by Tribulexrenamed
yes its awesome (banshee)
I hope those vtol thrusters will swivel similarly, because thats just awesome.
No to the veh imo. Its too..... much like a back massager with a missile launcher on top.
Re: New CA models
Posted: 13 Sep 2008, 17:31
by rattle
Awesome, unmapped models!
Re: New CA models
Posted: 15 Sep 2008, 17:38
by KingRaptor
Fairly meh, but meh.
(the crotch searchlight is from Evil4Zerggin's night widget in case you were wondering)
Re: New CA models
Posted: 15 Sep 2008, 17:56
by Hoi
Cool! I might make something for ca to boost my skills, If someone could give me a design or something, or someting to texture.
Re: New CA models
Posted: 15 Sep 2008, 21:59
by Crayfish
Nice. That a sniper or a zipper?
Re: New CA models
Posted: 15 Sep 2008, 22:18
by Jazcash
Hoi wrote:Cool! I might make something for ca to boost my skills, If someone could give me a design or something, or someting to texture.
Make me an electronic badger on wheels that can fly when prompted and I will give you cake and love.
Re: New CA models
Posted: 15 Sep 2008, 22:20
by Hoi
Crayfish wrote:Nice. That a sniper or a zipper?
Sniper, definitively.
JAZCASH wrote:Hoi wrote:Cool! I might make something for ca to boost my skills, If someone could give me a design or something, or someting to texture.
Make me an electronic badger on wheels that can fly when prompted and I will give you cake and love.
I mean stuff that will actually be used.
Re: New CA models
Posted: 15 Sep 2008, 23:16
by Tribulexrenamed
I would use it.
Re: New CA models
Posted: 15 Sep 2008, 23:26
by Jasper1984
Cool sniper, could have a little rounder lower arms imo.(But only a tad.) The scope and the backside are a little weird on a robot, but i like it.
Re: New CA models
Posted: 15 Sep 2008, 23:31
by Masure
KingRaptor wrote:Fairly meh, but meh.
(the crotch searchlight is from Evil4Zerggin's night widget in case you were wondering)
I like your unit model and texture but its design really sucks IMHO.
When you ve got a bot, whats the point using an optical scope since its head could have a zoomed/high res cam in its head ?
Same issue with the hand handling a gun. No point making a joint between the hand and the gun cause you loose accuracy. An arm gun would be a better design.
Re: New CA models
Posted: 16 Sep 2008, 01:37
by Saktoth
He's just being derivative of the origional design masure...
Which he probably shouldnt be.
Hell im of the oppinion that nova walkers (IE, t2 bots) should have a totally different design to their inf bots (t1 bots), something a tad less human.
Something more like
this with a touch of
this (but less upright).
As for
CA concepts (these arent final and should be taken as 'inspiration', talk to us about them if you'd like to make something).
What we really need is texture artists though.
Re: New CA models
Posted: 16 Sep 2008, 01:47
by smoth
saktoth -> grrrrrrrrrrrrrrrrrrrrrrrrr
Re: New CA models
Posted: 16 Sep 2008, 02:44
by Saktoth
smoth wrote:saktoth -> grrrrrrrrrrrrrrrrrrrrrrrrr
I have no idea what you're trying to say.
Re: New CA models
Posted: 16 Sep 2008, 04:07
by Warlord Zsinj
Raptor -> That model looks like it'd fit well with Pure's aesthetic.
Re: New CA models
Posted: 16 Sep 2008, 10:12
by rattle
fix normals is a meme now
Re: New CA models
Posted: 16 Sep 2008, 15:47
by Tribulexrenamed
lol
btw I use that nightshader widget all the time now for more crotchy flashlight goodness. Its really a fun widget.
Re: New CA models
Posted: 16 Sep 2008, 22:28
by smoth
rattle wrote:fix normals is now a meme
-fixed
Re: New CA models
Posted: 17 Sep 2008, 20:54
by KDR_11k
Masure wrote:When you ve got a bot, whats the point using an optical scope since its head could have a zoomed/high res cam in its head ?
Having the targetting sensors mounted directly on the weapon means no compensating for movement inaccuracies and stuff, the sensors will always look exactly down the barrel. The head can then be used to search for threats in the area while the scope handles details once a target has been found.