Page 2 of 2

Re: Quick Request: Flag

Posted: 22 Aug 2008, 10:49
by AF
Did anyone actually make a flag?

Re: Quick Request: Flag

Posted: 22 Aug 2008, 13:34
by daan 79

Re: Quick Request: Flag

Posted: 22 Aug 2008, 13:35
by AF
Id make a gravity screenshot but nothing is connected up to show smoke coming out of =/

Re: Quick Request: Flag

Posted: 22 Aug 2008, 13:36
by daan 79
Af you respomding to me?

Re: Quick Request: Flag

Posted: 22 Aug 2008, 13:44
by daan 79
i would make a base with it an dsome moer details if some one wanna animate it :P

Re: Quick Request: Flag

Posted: 22 Aug 2008, 13:49
by daan 79
http://www.turbosquid.com/3d-models/fla ... 3ds/411792

better use this tho

Re: Quick Request: Flag

Posted: 22 Aug 2008, 21:10
by rattle
Image

It's unwrapped, paint it yourself :P

Re: Quick Request: Flag

Posted: 23 Aug 2008, 00:23
by FLOZi
http://www.codesampler.com/oglsrc/oglsr ... splacement

Someone make this into a widget/gadget plz.

Re: Quick Request: Flag

Posted: 25 Aug 2008, 00:02
by REVENGE
Heh, mesh deformation would be ++win. Is it doable via our lua ogl?

Re: Quick Request: Flag

Posted: 25 Aug 2008, 01:19
by rattle
As long as your GPU supports vertex displacement it can be done in Lua through OpenGL

Re: Quick Request: Flag

Posted: 25 Aug 2008, 02:41
by REVENGE
Oh yeah, many thanks for that flag, simple but functional.

Re: Quick Request: Flag

Posted: 20 Sep 2008, 03:11
by REVENGE
I've currently written ctf to use a 2D flag. When I'm done with the major options, and I've released the code, I'll try my hand at doing mesh deformations with rattle's model.

Re: Quick Request: Flag

Posted: 20 Sep 2008, 10:36
by rattle
Uh I made mine with the current BOS animation system in mind. You only need to replace the flag bit with a plane and subdivide it a few times so deformations look good.

Re: Quick Request: Flag

Posted: 20 Sep 2008, 21:51
by REVENGE
rattle wrote:Uh I made mine with the current BOS animation system in mind. You only need to replace the flag bit with a plane and subdivide it a few times so deformations look good.
I'll try that first then. Could look pretty good if I factor in wind strength and directions. Also going to add some emit-sfx, called by lua when flag is taken/returned, etc.