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Re: Havok Physics ?

Posted: 24 Aug 2008, 09:25
by KDR_11k
I've seen Havok used in RTSes, it was stupid (ragdoll deaths just make it harder to see when a unit dies).

Re: Havok Physics ?

Posted: 24 Aug 2008, 11:11
by Tobi
jK wrote:
Tobi wrote:I assume it would desync with players not using Havok.
jcnossen wrote:You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.
how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...
That's more or less what I ment, maybe I should have left away the 'not using Havok' part.

Re: Havok Physics ?

Posted: 24 Aug 2008, 12:19
by imbaczek
jK wrote:how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...
I think the new ones have to follow some standard, otherwise they wouldn't be useful for scientific computing like CUDA hopes to and folding@home does. But that's OT.

Re: Havok Physics ?

Posted: 24 Aug 2008, 13:30
by jcnossen
That's more or less what I ment, maybe I should have left away the 'not using Havok' part.
Ah I was thinking about non accelerated physics code. ODE or Bullet physics might be a nice addition to spring if made optional (for large units..). Those don't use any shader or physics hardware.

Re: Havok Physics ?

Posted: 31 Aug 2008, 16:28
by 1v0ry_k1ng
spring is already cpu and gpu hungry for a game that looks dated... adding a physics engine would just miscarriage punch half the community out in the cold

Re: Havok Physics ?

Posted: 31 Aug 2008, 18:39
by Hoi
1v0ry_k1ng wrote:spring is already cpu and gpu hungry for a game that looks dated becaus most of the people play *A with shitty models... adding a physics engine would just miscarriage punch half the community out in the cold
...

Re: Havok Physics ?

Posted: 01 Sep 2008, 16:48
by Pressure Line
Hoi wrote:
1v0ry_k1ng wrote:spring is already cpu and gpu hungry for a game that looks dated becaus most of the people play *A with shitty models... adding a physics engine would just miscarriage punch half the community out in the cold
...
Don't be an ass Hoi.

Re: Havok Physics ?

Posted: 01 Sep 2008, 17:05
by Hoi
I'm not being an ass, I'm just saying, that the *A mods have some old models, that doesnt mean spring is dated, just that those models arn't really good