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Re: Why EE development has ceased (for anyone who cares)

Posted: 29 Jul 2008, 23:15
by KDR_11k
I like the concept of the aliens but I'm not sure if strongest units and most mobile production should be given to the same faction.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 03:09
by lurker
neddiedrow wrote:I would think Lurker was the man to go to for LUA.
If fang would be able to enjoy it I'd spend proper time on it. As it is I'm already lacking time and it's just generically on my list.
Pxtl wrote:This raises the obvious question: is it just Spring, or any other games that suffer from this issue?
Just spring.
aegis wrote:I love the aliens
Says the man responsible for cloning.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 04:10
by Gota
KDR_11k wrote:I like the concept of the aliens but I'm not sure if strongest units and most mobile production should be given to the same faction.
Well There shouldnt be a problem to balance that but the mods problem is not balance.
Imo even though the project is loosly based around earth 2150 making units with the same chasisses was a mistake.
I knwo many of you will start screaming use icons and zoom in but its not enough.
Using icons means having almsot no visual fun and zooming in so you can actually see he units is ineffective a lot of the time and uncomfterble.
What mae it all worse (cause there was already an issue in the not epic version with unit recogntion)is the change to epic.What was that done for?Its not in the style of earth and how did it improve gameplay? i could never understand it.
The whole half toyish look fits ee's theme perfectly why was it chanegd to a more serious amd slick version...
The gameplay design in this case is solid IMO.All it needs is ferther tweaking but the peripherals like effects and visuals are lacking.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 08:28
by Pressure Line
Gota wrote:i could never understand it.
thats because you're an idiot Gota.

unless you are doing micro you dont need to be able to identify individual units in a group, its enough to know they are there.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 09:07
by Sleksa
Pressure Line wrote:
Gota wrote:i could never understand it.
unless you are doing micro you dont need to be able to identify individual units in a group

uh huh

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 09:38
by KDR_11k
Pressure Line wrote:
Gota wrote:i could never understand it.
thats because you're an idiot Gota.

unless you are doing micro you dont need to be able to identify individual units in a group, its enough to know they are there.
You'll still want to know which are which in order to get some semblance of formation, don't want the flamer units out back or something.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 11:57
by 1v0ry_k1ng
I always found you could tell the units apart just fine at the distances you would be microing groups at. the people who moaned never actually played this mod long enough (say 5 games) for the recognition to become second nature.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 13:30
by KDR_11k
Dunno, I play fairly zoomed out and in other mods it works, I don't zoom in to micro stuff. It's more an issue of recognizing how much of what you're bringing and if you don't accidentally have e.g. cannon units out back.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 19:38
by Saktoth
Sleksa wrote:
Saktoth wrote:Open source it. You will get more help than you need or want.
And also more people with conflicting views on how shit should be done that boil down into ca-like revert wars ~~
I dont mean put it into an SVN. Thats not the issue at all here. The issue is that this is Fangs IP, he reserves all rights to these works. We cant legally make forks (sure, this is mostly a Politeness thing, but that counts).

If Fang released it to public editing in some fashion, to forks and such, im sure some people might work on it. Then just picks the parts of the forks that work.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 19:54
by Forboding Angel
The fireants have bright red backpacks. If you fail to see that then something is wrong with your eyes.

Sleksa, EE is about group control. Micro plays a very small part of the game. How you line up your units and how you issue group move orders is crucial.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 20:04
by KDR_11k
2-3 red pixels at my normal zoom I think.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 20:05
by Forboding Angel
EE is epicly scaled... Surely you can admit that you need to account for that...

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 20:14
by KDR_11k
Epic scale = huge weapon ranges compared to unit sizes. I prefer to see the battle and maybe some area around it, not look closely at my pretty units. Some games use icons, you could e.g. have icons above every unit that are easier to see than the exact equipment on the unit (in Company of Heroes infantry has icons above the visible units so you don't have to zoom in to see what type they are and what weapons they are outfitted with). The unit icons are silhouettes and fail completely for quick recognition since they aren't very distinct. Distinct looks are important for RTSes since you often don't have the time to look very closely and the important distinctions need to be seen easily.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 20:27
by Forboding Angel
yeah, tbh that makes sense.

KDR, this is offtopic but something interesting. Would you be able to LUA something that halved model/hitsphere size, and halved stats such as range and unit speeds etc?

Is that possible?

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 20:46
by KDR_11k
Hit sphere size no (well, with SVN it might be possible), the rest yes.

EDIT: Oh, right, I think that while the model would be scaled visibly the piece positions wouldn't change internally so the shots would appear in mid-air.

Re: Why EE development has ceased (for anyone who cares)

Posted: 30 Jul 2008, 21:00
by Forboding Angel
Is there any way that you think that could be fixed?

Also, I know it could be done manually (and would be a crapload of work)... But would it be possible to have lua insert a prefix or a suffix to all unit model references in luadefs? So that way you could essentially keep the same number of luadefs but have smaller versions of all the models and depending on say modoptions or something, have a gadget add prefixes or suffixes to change the name of the model it looks for?

Like
eheavytank.s3o
being changed to
smalleheavytank.s3o

or something like that, so you would essentially be able to offer an epicly scaled option for mods that have smaller models defined.

I guess luamovedefs would need to be halved as well or something like that, but if the other stuff is doable, movedefs should be able to be done like that as well right?

This would be a really interesting concept to play around with.

Re: Why EE development has ceased (for anyone who cares)

Posted: 31 Jul 2008, 07:13
by Fanger
could it be possible for you people to NOT Bawww over unit sameness in every thread remotely mentioning EE.. Its really quite sad that your all so you know stuck on that one thing. Try to have fewer complexs about my mod please..

Re: Why EE development has ceased (for anyone who cares)

Posted: 31 Jul 2008, 16:33
by Peet
EE killed my parents ;_;

Re: Why EE development has ceased (for anyone who cares)

Posted: 31 Jul 2008, 17:29
by Pxtl
Ick. I know I'm in the minority here, but I'd rather see the death of these "epic range" games. What's the point of working hard to make all those pretty models if we'll never see them?

Re: Why EE development has ceased (for anyone who cares)

Posted: 31 Jul 2008, 17:49
by Decimator
Pxtl, try .45.