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Re: SmallDivideClassic-Remake-v01.sd7
Posted: 19 Jul 2008, 11:57
by Beherith
I need some help in the tree department; because its a small map, I think using custom trees is viable, I just havent found a suitable tree model(s) yet.
If you have any suggestions, please point me to it
Re: SmallDivideClassic-Remake-v01.sd7
Posted: 19 Jul 2008, 19:39
by Hoi
Beherith wrote:I need some help in the tree department; because its a small map, I think using custom trees is viable, I just havent found a suitable tree model(s) yet.
If you have any suggestions, please point me to it
http://dryad.stanford.edu/index.php
you can make your own trees easily with that
Re: SmallDivideClassic-Remake-v01.sd7
Posted: 19 Jul 2008, 21:22
by FLOZi
Maybe some of Spiked's trees??
viewtopic.php?f=9&t=14100
Re: SmallDivideClassic-Remake-v01.sd7
Posted: 21 Jul 2008, 13:55
by Saktoth
Please dont add trees, trees are why i dont play small divide.
Re: SmallDivideClassic-Remake-v01.sd7
Posted: 21 Jul 2008, 13:58
by AF
small divide has way too many trees.
Re: SmallDivideClassic-Remake-v01.sd7
Posted: 22 Jul 2008, 01:53
by REVENGE
Just lighten up with the tree's and you'll be fine.
Re: SmallDivideClassic-Remake-v01.sd7
Posted: 22 Jul 2008, 02:20
by Beherith
Dryad trees are waaaay to high poly to be used in the amount needed, I think ill stick to aGorms trees for a while.(Like the ones on Brazillian remake)